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420.frag
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
ERROR: 0:17: 'imageSize' : required extension not requested: GL_ARB_shader_image_size
ERROR: 0:54: 'std430' : not supported for this version or the enabled extensions
ERROR: 0:54: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 7 compilation errors. No code generated.
Shader version: 420
Requested GL_ARB_shader_image_size
Requested GL_ARB_shader_storage_buffer_object
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of int)
0:17 'iv2dim' ( global 2-component vector of int)
0:17 imageQuerySize ( global 2-component vector of int)
0:17 'i2D' ( writeonly uniform image2D)
0:19 Sequence
0:19 move second child to first child ( temp 2-component vector of int)
0:19 'iv2dim1' ( global 2-component vector of int)
0:19 imageQuerySize ( global 2-component vector of int)
0:19 'i2D' ( writeonly uniform image2D)
0:29 Function Definition: atomicOpPass( ( global void)
0:29 Function Parameters:
0:31 Sequence
0:31 Sequence
0:31 move second child to first child ( temp int)
0:31 'origi' ( temp int)
0:31 AtomicAdd ( global int)
0:31 atomi: direct index for structure (layout( column_major std430 offset=0) buffer int)
0:31 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 3 (const int)
0:32 Sequence
0:32 move second child to first child ( temp uint)
0:32 'origu' ( temp uint)
0:32 AtomicAnd ( global uint)
0:32 atomu: direct index for structure (layout( column_major std430 offset=4) buffer uint)
0:32 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 7 (const uint)
0:33 move second child to first child ( temp int)
0:33 'origi' ( temp int)
0:33 AtomicExchange ( global int)
0:33 atomi: direct index for structure (layout( column_major std430 offset=0) buffer int)
0:33 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu})
0:33 Constant:
0:33 0 (const uint)
0:33 Constant:
0:33 4 (const int)
0:34 move second child to first child ( temp uint)
0:34 'origu' ( temp uint)
0:34 AtomicCompSwap ( global uint)
0:34 atomu: direct index for structure (layout( column_major std430 offset=4) buffer uint)
0:34 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu})
0:34 Constant:
0:34 1 (const uint)
0:34 Constant:
0:34 10 (const uint)
0:34 Constant:
0:34 8 (const uint)
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'depth' ( smooth in float)
0:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint)
0:? 'i2D' ( writeonly uniform image2D)
0:? 'iv2dim' ( global 2-component vector of int)
0:? 'iv2dim1' ( global 2-component vector of int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu})
0:? 'ssboStd430Arr' (layout( binding=2 column_major std430) buffer 2-element array of block{layout( column_major std430 offset=0) buffer int member01, layout( column_major std430 offset=4) buffer 2-element array of int memberArr01, layout( column_major std430 offset=12) buffer unsized 1-element array of int memberUnsizedArr01})
0:? 'ssboSharedArr' (layout( binding=3 column_major shared) buffer 2-element array of block{layout( column_major shared) buffer int member02, layout( column_major shared) buffer 2-element array of int memberArr02, layout( column_major shared) buffer unsized 1-element array of int memberUnsizedArr02})
Linked fragment stage:
Shader version: 420
Requested GL_ARB_shader_image_size
Requested GL_ARB_shader_storage_buffer_object
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of int)
0:17 'iv2dim' ( global 2-component vector of int)
0:17 imageQuerySize ( global 2-component vector of int)
0:17 'i2D' ( writeonly uniform image2D)
0:19 Sequence
0:19 move second child to first child ( temp 2-component vector of int)
0:19 'iv2dim1' ( global 2-component vector of int)
0:19 imageQuerySize ( global 2-component vector of int)
0:19 'i2D' ( writeonly uniform image2D)
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'depth' ( smooth in float)
0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
0:? 'i2D' ( writeonly uniform image2D)
0:? 'iv2dim' ( global 2-component vector of int)
0:? 'iv2dim1' ( global 2-component vector of int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu})
0:? 'ssboStd430Arr' (layout( binding=2 column_major std430) buffer 2-element array of block{layout( column_major std430 offset=0) buffer int member01, layout( column_major std430 offset=4) buffer 2-element array of int memberArr01, layout( column_major std430 offset=12) buffer unsized 1-element array of int memberUnsizedArr01})
0:? 'ssboSharedArr' (layout( binding=3 column_major shared) buffer 2-element array of block{layout( column_major shared) buffer int member02, layout( column_major shared) buffer 2-element array of int memberArr02, layout( column_major shared) buffer unsized 1-element array of int memberUnsizedArr02})