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430scope.vert
ERROR: 0:5: 'a' : redefinition
ERROR: 0:17: 'b' : function name is redeclaration of existing name
ERROR: 0:20: 'c' : redefinition
ERROR: 0:22: 'f' : redefinition
ERROR: 0:43: 'sin' : can't use function syntax on variable
ERROR: 0:57: 'z' : undeclared identifier
ERROR: 0:57: 'z' : redefinition
ERROR: 0:73: 'degrees' : can't use function syntax on variable
ERROR: 8 compilation errors. No code generated.
Shader version: 430
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; ( global int)
0:3 Function Parameters:
0:3 'a' ( in int)
0:3 'b' ( in int)
0:3 'c' ( in int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'a' ( temp float)
0:8 add ( temp float)
0:8 Convert int to float ( temp float)
0:8 'a' ( in int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' ( in int)
0:25 Function Definition: cos(f1; ( global float)
0:25 Function Parameters:
0:25 'x' ( in float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; ( global bool)
0:29 Function Parameters:
0:29 'x' ( in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:36 Function Definition: main( ( global void)
0:36 Function Parameters:
0:? Sequence
0:39 Function Call: g( ( temp int)
0:42 'sin' ( temp float)
0:43 Constant:
0:43 0.000000
0:44 Function Call: f(i1;i1;i1; ( global int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
0:47 move second child to first child ( temp float)
0:47 'f' ( temp float)
0:47 Constant:
0:47 3.000000
0:49 move second child to first child ( temp 4-component vector of float)
0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 'f' ( temp float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child ( temp int)
0:51 'f' ( temp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than ( temp bool)
0:51 'f' ( temp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment ( temp int)
0:52 'f' ( temp int)
0:51 Loop Terminal Expression
0:51 Pre-Increment ( temp int)
0:51 'f' ( temp int)
0:54 Sequence
0:54 move second child to first child ( temp int)
0:54 'x' ( temp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'x' ( temp float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child ( temp float)
0:56 'y' ( temp float)
0:56 'x' ( temp float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child ( temp int)
0:60 'x' ( temp int)
0:60 'x' ( temp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child ( temp structure{ temp int x})
0:68 'S' ( temp structure{ temp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure ( temp int)
0:69 'S' ( temp structure{ temp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
0:? 'b' ( global bool)
0:? 'tan' ( global float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
g(
Shader version: 430
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; ( global int)
0:3 Function Parameters:
0:3 'a' ( in int)
0:3 'b' ( in int)
0:3 'c' ( in int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'a' ( temp float)
0:8 add ( temp float)
0:8 Convert int to float ( temp float)
0:8 'a' ( in int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' ( in int)
0:36 Function Definition: main( ( global void)
0:36 Function Parameters:
0:? Sequence
0:39 Function Call: g( ( temp int)
0:42 'sin' ( temp float)
0:43 Constant:
0:43 0.000000
0:44 Function Call: f(i1;i1;i1; ( global int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
0:47 move second child to first child ( temp float)
0:47 'f' ( temp float)
0:47 Constant:
0:47 3.000000
0:49 move second child to first child ( temp 4-component vector of float)
0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 'f' ( temp float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child ( temp int)
0:51 'f' ( temp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than ( temp bool)
0:51 'f' ( temp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment ( temp int)
0:52 'f' ( temp int)
0:51 Loop Terminal Expression
0:51 Pre-Increment ( temp int)
0:51 'f' ( temp int)
0:54 Sequence
0:54 move second child to first child ( temp int)
0:54 'x' ( temp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'x' ( temp float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child ( temp float)
0:56 'y' ( temp float)
0:56 'x' ( temp float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child ( temp int)
0:60 'x' ( temp int)
0:60 'x' ( temp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child ( temp structure{ temp int x})
0:68 'S' ( temp structure{ temp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure ( temp int)
0:69 'S' ( temp structure{ temp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
0:? 'b' ( global bool)
0:? 'tan' ( global float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)