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conditionalDiscard.frag
Shader version: 110
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v' ( temp 4-component vector of float)
0:8 texture ( global 4-component vector of float)
0:8 'tex' ( uniform sampler2D)
0:8 'coord' ( smooth in 2-component vector of float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Equal ( temp bool)
0:10 'v' ( temp 4-component vector of float)
0:10 Constant:
0:10 0.100000
0:10 0.200000
0:10 0.300000
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:13 'v' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v' ( temp 4-component vector of float)
0:8 texture ( global 4-component vector of float)
0:8 'tex' ( uniform sampler2D)
0:8 'coord' ( smooth in 2-component vector of float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Equal ( temp bool)
0:10 'v' ( temp 4-component vector of float)
0:10 Constant:
0:10 0.100000
0:10 0.200000
0:10 0.300000
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:13 'v' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)