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52 lines
2.6 KiB
52 lines
2.6 KiB
4 months ago
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glsl.es300.layoutOffset.error.vert
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ERROR: 0:3: 'binding' : not supported for this version or the enabled extensions
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ERROR: 0:3: 'offset' : not supported for this version or the enabled extensions
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ERROR: 0:3: 'offset' : only applies to block members, not blocks
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ERROR: 3 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child ( temp highp 4-component vector of float)
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0:13 'out_vs' ( smooth out highp 4-component vector of float)
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0:13 add ( temp highp 4-component vector of float)
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0:13 'in_vs' ( in highp 4-component vector of float)
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0:13 a: direct index for structure (layout( column_major shared) uniform highp 4-component vector of float)
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0:13 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
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0:13 Constant:
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0:13 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
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0:? 'in_vs' ( in highp 4-component vector of float)
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0:? 'out_vs' ( smooth out highp 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child ( temp highp 4-component vector of float)
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0:13 'out_vs' ( smooth out highp 4-component vector of float)
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0:13 add ( temp highp 4-component vector of float)
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0:13 'in_vs' ( in highp 4-component vector of float)
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0:13 a: direct index for structure (layout( column_major shared) uniform highp 4-component vector of float)
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0:13 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
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0:13 Constant:
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0:13 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( binding=0 column_major shared offset=0) uniform block{layout( column_major shared) uniform highp 4-component vector of float a})
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0:? 'in_vs' ( in highp 4-component vector of float)
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0:? 'out_vs' ( smooth out highp 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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