You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

154 lines
6.2 KiB

hlsl.attribute.expression.comp
Shader version: 500
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp int)
0:11 'x' ( temp int)
0:11 Constant:
0:11 0 (const int)
0:11 Loop with condition tested first: Unroll
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 'x' ( temp int)
0:11 bound: direct index for structure ( uniform int)
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
0:11 Constant:
0:11 0 (const uint)
0:11 No loop body
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked compute stage:
Shader version: 500
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp int)
0:11 'x' ( temp int)
0:11 Constant:
0:11 0 (const int)
0:11 Loop with condition tested first: Unroll
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 'x' ( temp int)
0:11 bound: direct index for structure ( uniform int)
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
0:11 Constant:
0:11 0 (const uint)
0:11 No loop body
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 37
ExecutionMode 4 LocalSize 4 6 8
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "x"
Name 21 "$Global"
MemberName 21($Global) 0 "bound"
Name 23 ""
Name 37 "@entryPointOutput"
MemberDecorate 21($Global) 0 Offset 0
Decorate 21($Global) Block
Decorate 23 DescriptorSet 0
Decorate 23 Binding 0
Decorate 37(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: 11(int) Constant 0
21($Global): TypeStruct 11(int)
22: TypePointer Uniform 21($Global)
23: 22(ptr) Variable Uniform
24: TypePointer Uniform 11(int)
27: TypeBool
30: 11(int) Constant 1
32: 6(float) Constant 0
33: 7(fvec4) ConstantComposite 32 32 32 32
36: TypePointer Output 7(fvec4)
37(@entryPointOutput): 36(ptr) Variable Output
4(main): 2 Function None 3
5: Label
38: 7(fvec4) FunctionCall 9(@main()
Store 37(@entryPointOutput) 38
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(x): 12(ptr) Variable Function
Store 13(x) 14
Branch 15
15: Label
LoopMerge 17 18 Unroll
Branch 19
19: Label
20: 11(int) Load 13(x)
25: 24(ptr) AccessChain 23 14
26: 11(int) Load 25
28: 27(bool) SLessThan 20 26
BranchConditional 28 16 17
16: Label
Branch 18
18: Label
29: 11(int) Load 13(x)
31: 11(int) IAdd 29 30
Store 13(x) 31
Branch 15
17: Label
ReturnValue 33
FunctionEnd