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hlsl.depthGreater.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
0:2 Function Parameters:
0:2 'depth' ( out float)
0:? Sequence
0:3 move second child to first child ( temp float)
0:3 'depth' ( out float)
0:3 Constant:
0:3 0.200000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
0:? 'depth' ( temp float)
0:2 move second child to first child ( temp float)
0:? 'depth' ( out float FragDepth)
0:? 'depth' ( temp float)
0:? Linker Objects
0:? 'depth' ( out float FragDepth)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
0:2 Function Parameters:
0:2 'depth' ( out float)
0:? Sequence
0:3 move second child to first child ( temp float)
0:3 'depth' ( out float)
0:3 Constant:
0:3 0.200000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
0:? 'depth' ( temp float)
0:2 move second child to first child ( temp float)
0:? 'depth' ( out float FragDepth)
0:? 'depth' ( temp float)
0:? Linker Objects
0:? 'depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 20
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 18
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
ExecutionMode 4 DepthGreater
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 10 "@PixelShaderFunction(f1;"
Name 9 "depth"
Name 13 "depth"
Name 14 "param"
Name 18 "depth"
Decorate 18(depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 2 7(ptr)
12: 6(float) Constant 1045220557
17: TypePointer Output 6(float)
18(depth): 17(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
13(depth): 7(ptr) Variable Function
14(param): 7(ptr) Variable Function
15: 2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param)
16: 6(float) Load 14(param)
Store 13(depth) 16
19: 6(float) Load 13(depth)
Store 18(depth) 19
Return
FunctionEnd
10(@PixelShaderFunction(f1;): 2 Function None 8
9(depth): 7(ptr) FunctionParameter
11: Label
Store 9(depth) 12
Return
FunctionEnd