You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
6.2 KiB
148 lines
6.2 KiB
4 months ago
|
hlsl.groupid.comp
|
||
|
Shader version: 500
|
||
|
local_size = (8, 8, 1)
|
||
|
0:? Sequence
|
||
|
0:7 Function Definition: @main(vu2; ( temp void)
|
||
|
0:7 Function Parameters:
|
||
|
0:7 'vGroupId' ( in 2-component vector of uint)
|
||
|
0:? Sequence
|
||
|
0:8 Sequence
|
||
|
0:8 move second child to first child ( temp 4-component vector of float)
|
||
|
0:8 'storeTemp' ( temp 4-component vector of float)
|
||
|
0:? Constant:
|
||
|
0:? 1.000000
|
||
|
0:? 0.000000
|
||
|
0:? 0.000000
|
||
|
0:? 1.000000
|
||
|
0:8 imageStore ( temp void)
|
||
|
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||
|
0:8 vector swizzle ( temp 2-component vector of uint)
|
||
|
0:8 'vGroupId' ( in 2-component vector of uint)
|
||
|
0:8 Sequence
|
||
|
0:8 Constant:
|
||
|
0:8 0 (const int)
|
||
|
0:8 Constant:
|
||
|
0:8 1 (const int)
|
||
|
0:8 'storeTemp' ( temp 4-component vector of float)
|
||
|
0:8 'storeTemp' ( temp 4-component vector of float)
|
||
|
0:7 Function Definition: main( ( temp void)
|
||
|
0:7 Function Parameters:
|
||
|
0:? Sequence
|
||
|
0:7 move second child to first child ( temp 2-component vector of uint)
|
||
|
0:? 'vGroupId' ( temp 2-component vector of uint)
|
||
|
0:? Construct uvec2 ( temp 2-component vector of uint)
|
||
|
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
|
||
|
0:7 Function Call: @main(vu2; ( temp void)
|
||
|
0:? 'vGroupId' ( temp 2-component vector of uint)
|
||
|
0:? Linker Objects
|
||
|
0:? 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||
|
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
|
||
|
|
||
|
|
||
|
Linked compute stage:
|
||
|
|
||
|
|
||
|
Shader version: 500
|
||
|
local_size = (8, 8, 1)
|
||
|
0:? Sequence
|
||
|
0:7 Function Definition: @main(vu2; ( temp void)
|
||
|
0:7 Function Parameters:
|
||
|
0:7 'vGroupId' ( in 2-component vector of uint)
|
||
|
0:? Sequence
|
||
|
0:8 Sequence
|
||
|
0:8 move second child to first child ( temp 4-component vector of float)
|
||
|
0:8 'storeTemp' ( temp 4-component vector of float)
|
||
|
0:? Constant:
|
||
|
0:? 1.000000
|
||
|
0:? 0.000000
|
||
|
0:? 0.000000
|
||
|
0:? 1.000000
|
||
|
0:8 imageStore ( temp void)
|
||
|
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||
|
0:8 vector swizzle ( temp 2-component vector of uint)
|
||
|
0:8 'vGroupId' ( in 2-component vector of uint)
|
||
|
0:8 Sequence
|
||
|
0:8 Constant:
|
||
|
0:8 0 (const int)
|
||
|
0:8 Constant:
|
||
|
0:8 1 (const int)
|
||
|
0:8 'storeTemp' ( temp 4-component vector of float)
|
||
|
0:8 'storeTemp' ( temp 4-component vector of float)
|
||
|
0:7 Function Definition: main( ( temp void)
|
||
|
0:7 Function Parameters:
|
||
|
0:? Sequence
|
||
|
0:7 move second child to first child ( temp 2-component vector of uint)
|
||
|
0:? 'vGroupId' ( temp 2-component vector of uint)
|
||
|
0:? Construct uvec2 ( temp 2-component vector of uint)
|
||
|
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
|
||
|
0:7 Function Call: @main(vu2; ( temp void)
|
||
|
0:? 'vGroupId' ( temp 2-component vector of uint)
|
||
|
0:? Linker Objects
|
||
|
0:? 'OutputTexture' (layout( rgba32f) uniform image2D)
|
||
|
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
|
||
|
|
||
|
// Module Version 10000
|
||
|
// Generated by (magic number): 8000a
|
||
|
// Id's are bound by 37
|
||
|
|
||
|
Capability Shader
|
||
|
1: ExtInstImport "GLSL.std.450"
|
||
|
MemoryModel Logical GLSL450
|
||
|
EntryPoint GLCompute 4 "main" 29
|
||
|
ExecutionMode 4 LocalSize 8 8 1
|
||
|
Source HLSL 500
|
||
|
Name 4 "main"
|
||
|
Name 11 "@main(vu2;"
|
||
|
Name 10 "vGroupId"
|
||
|
Name 16 "storeTemp"
|
||
|
Name 22 "OutputTexture"
|
||
|
Name 26 "vGroupId"
|
||
|
Name 29 "vGroupId"
|
||
|
Name 34 "param"
|
||
|
Decorate 22(OutputTexture) DescriptorSet 0
|
||
|
Decorate 22(OutputTexture) Binding 0
|
||
|
Decorate 29(vGroupId) BuiltIn WorkgroupId
|
||
|
2: TypeVoid
|
||
|
3: TypeFunction 2
|
||
|
6: TypeInt 32 0
|
||
|
7: TypeVector 6(int) 2
|
||
|
8: TypePointer Function 7(ivec2)
|
||
|
9: TypeFunction 2 8(ptr)
|
||
|
13: TypeFloat 32
|
||
|
14: TypeVector 13(float) 4
|
||
|
15: TypePointer Function 14(fvec4)
|
||
|
17: 13(float) Constant 1065353216
|
||
|
18: 13(float) Constant 0
|
||
|
19: 14(fvec4) ConstantComposite 17 18 18 17
|
||
|
20: TypeImage 13(float) 2D nonsampled format:Rgba32f
|
||
|
21: TypePointer UniformConstant 20
|
||
|
22(OutputTexture): 21(ptr) Variable UniformConstant
|
||
|
27: TypeVector 6(int) 3
|
||
|
28: TypePointer Input 27(ivec3)
|
||
|
29(vGroupId): 28(ptr) Variable Input
|
||
|
4(main): 2 Function None 3
|
||
|
5: Label
|
||
|
26(vGroupId): 8(ptr) Variable Function
|
||
|
34(param): 8(ptr) Variable Function
|
||
|
30: 27(ivec3) Load 29(vGroupId)
|
||
|
31: 6(int) CompositeExtract 30 0
|
||
|
32: 6(int) CompositeExtract 30 1
|
||
|
33: 7(ivec2) CompositeConstruct 31 32
|
||
|
Store 26(vGroupId) 33
|
||
|
35: 7(ivec2) Load 26(vGroupId)
|
||
|
Store 34(param) 35
|
||
|
36: 2 FunctionCall 11(@main(vu2;) 34(param)
|
||
|
Return
|
||
|
FunctionEnd
|
||
|
11(@main(vu2;): 2 Function None 9
|
||
|
10(vGroupId): 8(ptr) FunctionParameter
|
||
|
12: Label
|
||
|
16(storeTemp): 15(ptr) Variable Function
|
||
|
Store 16(storeTemp) 19
|
||
|
23: 20 Load 22(OutputTexture)
|
||
|
24: 7(ivec2) Load 10(vGroupId)
|
||
|
25: 14(fvec4) Load 16(storeTemp)
|
||
|
ImageWrite 23 24 25
|
||
|
Return
|
||
|
FunctionEnd
|