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hlsl.hull.void.tesc
Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
triangle order = ccw
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 2 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:26 Constant:
0:26 2 (const int)
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 indirect index (layout( location=0) out 3-component vector of float)
0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
0:? 'InvocationId' ( in uint InvocationID)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? Function Call: PCF( ( temp void)
0:33 Function Definition: PCF( ( temp void)
0:33 Function Parameters:
0:? Linker Objects
0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:? 'InvocationId' ( in uint InvocationID)
Linked tessellation control stage:
Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
triangle order = ccw
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 2 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:26 Constant:
0:26 2 (const int)
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 indirect index (layout( location=0) out 3-component vector of float)
0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
0:? 'InvocationId' ( in uint InvocationID)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? Function Call: PCF( ( temp void)
0:33 Function Definition: PCF( ( temp void)
0:33 Function Parameters:
0:? Linker Objects
0:? '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
0:? 'InvocationId' ( in uint InvocationID)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 67
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 34 48 50
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalEven
ExecutionMode 4 VertexOrderCcw
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"
Name 13 "HS_OUT"
MemberName 13(HS_OUT) 0 "cpoint"
Name 16 "@main(struct-VS_OUT-vf31[3];"
Name 15 "ip"
Name 18 "PCF("
Name 21 "output"
Name 31 "ip"
Name 34 "ip.cpoint"
Name 48 "@entryPointOutput.cpoint"
Name 50 "InvocationId"
Name 52 "param"
Decorate 34(ip.cpoint) Location 0
Decorate 48(@entryPointOutput.cpoint) Location 0
Decorate 50(InvocationId) BuiltIn InvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(VS_OUT): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(VS_OUT) 10
12: TypePointer Function 11
13(HS_OUT): TypeStruct 7(fvec3)
14: TypeFunction 13(HS_OUT) 12(ptr)
20: TypePointer Function 13(HS_OUT)
22: TypeInt 32 1
23: 22(int) Constant 0
24: TypePointer Function 7(fvec3)
32: TypeArray 7(fvec3) 10
33: TypePointer Input 32
34(ip.cpoint): 33(ptr) Variable Input
35: TypePointer Input 7(fvec3)
39: 22(int) Constant 1
43: 22(int) Constant 2
47: TypePointer Output 32
48(@entryPointOutput.cpoint): 47(ptr) Variable Output
49: TypePointer Input 9(int)
50(InvocationId): 49(ptr) Variable Input
56: TypePointer Output 7(fvec3)
58: 9(int) Constant 2
59: 9(int) Constant 4
60: 9(int) Constant 0
62: TypeBool
4(main): 2 Function None 3
5: Label
31(ip): 12(ptr) Variable Function
52(param): 12(ptr) Variable Function
36: 35(ptr) AccessChain 34(ip.cpoint) 23
37: 7(fvec3) Load 36
38: 24(ptr) AccessChain 31(ip) 23 23
Store 38 37
40: 35(ptr) AccessChain 34(ip.cpoint) 39
41: 7(fvec3) Load 40
42: 24(ptr) AccessChain 31(ip) 39 23
Store 42 41
44: 35(ptr) AccessChain 34(ip.cpoint) 43
45: 7(fvec3) Load 44
46: 24(ptr) AccessChain 31(ip) 43 23
Store 46 45
51: 9(int) Load 50(InvocationId)
53: 11 Load 31(ip)
Store 52(param) 53
54: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 52(param)
55: 7(fvec3) CompositeExtract 54 0
57: 56(ptr) AccessChain 48(@entryPointOutput.cpoint) 51
Store 57 55
ControlBarrier 58 59 60
61: 9(int) Load 50(InvocationId)
63: 62(bool) IEqual 61 23
SelectionMerge 65 None
BranchConditional 63 64 65
64: Label
66: 2 FunctionCall 18(PCF()
Branch 65
65: Label
Return
FunctionEnd
16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14
15(ip): 12(ptr) FunctionParameter
17: Label
21(output): 20(ptr) Variable Function
25: 24(ptr) AccessChain 15(ip) 23 23
26: 7(fvec3) Load 25
27: 24(ptr) AccessChain 21(output) 23
Store 27 26
28: 13(HS_OUT) Load 21(output)
ReturnValue 28
FunctionEnd
18(PCF(): 2 Function None 3
19: Label
Return
FunctionEnd