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hlsl.imagefetch-subvec4.comp
Shader version: 500
local_size = (8, 8, 8)
0:? Sequence
0:6 Function Definition: @main(vu3; ( temp void)
0:6 Function Parameters:
0:6 'tid' ( in 3-component vector of uint)
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'storeTemp' ( temp uint)
0:7 Convert int to uint ( temp uint)
0:7 textureFetch ( temp int)
0:7 'IN' (layout( binding=0) uniform itexture3D)
0:7 'tid' ( in 3-component vector of uint)
0:7 Constant:
0:7 0 (const int)
0:7 imageStore ( temp void)
0:7 'OUT' (layout( binding=1 r32ui) uniform uimage3D)
0:7 'tid' ( in 3-component vector of uint)
0:7 'storeTemp' ( temp uint)
0:7 'storeTemp' ( temp uint)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 3-component vector of uint)
0:? 'tid' ( temp 3-component vector of uint)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
0:6 Function Call: @main(vu3; ( temp void)
0:? 'tid' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'IN' (layout( binding=0) uniform itexture3D)
0:? 'OUT' (layout( binding=1 r32ui) uniform uimage3D)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (8, 8, 8)
0:? Sequence
0:6 Function Definition: @main(vu3; ( temp void)
0:6 Function Parameters:
0:6 'tid' ( in 3-component vector of uint)
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'storeTemp' ( temp uint)
0:7 Convert int to uint ( temp uint)
0:7 textureFetch ( temp int)
0:7 'IN' (layout( binding=0) uniform itexture3D)
0:7 'tid' ( in 3-component vector of uint)
0:7 Constant:
0:7 0 (const int)
0:7 imageStore ( temp void)
0:7 'OUT' (layout( binding=1 r32ui) uniform uimage3D)
0:7 'tid' ( in 3-component vector of uint)
0:7 'storeTemp' ( temp uint)
0:7 'storeTemp' ( temp uint)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 3-component vector of uint)
0:? 'tid' ( temp 3-component vector of uint)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
0:6 Function Call: @main(vu3; ( temp void)
0:? 'tid' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'IN' (layout( binding=0) uniform itexture3D)
0:? 'OUT' (layout( binding=1 r32ui) uniform uimage3D)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 34
ExecutionMode 4 LocalSize 8 8 8
Source HLSL 500
Name 4 "main"
Name 11 "@main(vu3;"
Name 10 "tid"
Name 14 "storeTemp"
Name 18 "IN"
Name 28 "OUT"
Name 32 "tid"
Name 34 "tid"
Name 36 "param"
Decorate 18(IN) DescriptorSet 0
Decorate 18(IN) Binding 0
Decorate 28(OUT) DescriptorSet 0
Decorate 28(OUT) Binding 1
Decorate 34(tid) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
9: TypeFunction 2 8(ptr)
13: TypePointer Function 6(int)
15: TypeInt 32 1
16: TypeImage 15(int) 3D sampled format:Unknown
17: TypePointer UniformConstant 16
18(IN): 17(ptr) Variable UniformConstant
21: 15(int) Constant 0
22: TypeVector 15(int) 4
26: TypeImage 6(int) 3D nonsampled format:R32ui
27: TypePointer UniformConstant 26
28(OUT): 27(ptr) Variable UniformConstant
33: TypePointer Input 7(ivec3)
34(tid): 33(ptr) Variable Input
4(main): 2 Function None 3
5: Label
32(tid): 8(ptr) Variable Function
36(param): 8(ptr) Variable Function
35: 7(ivec3) Load 34(tid)
Store 32(tid) 35
37: 7(ivec3) Load 32(tid)
Store 36(param) 37
38: 2 FunctionCall 11(@main(vu3;) 36(param)
Return
FunctionEnd
11(@main(vu3;): 2 Function None 9
10(tid): 8(ptr) FunctionParameter
12: Label
14(storeTemp): 13(ptr) Variable Function
19: 16 Load 18(IN)
20: 7(ivec3) Load 10(tid)
23: 22(ivec4) ImageFetch 19 20 Lod 21
24: 15(int) CompositeExtract 23 0
25: 6(int) Bitcast 24
Store 14(storeTemp) 25
29: 26 Load 28(OUT)
30: 7(ivec3) Load 10(tid)
31: 6(int) Load 14(storeTemp)
ImageWrite 29 30 31
Return
FunctionEnd