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hlsl.intrinsic.frexp.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:? Sequence
0:3 frexp ( temp float)
0:3 'inF0' ( in float)
0:3 'inF1' ( in float)
0:4 Branch: Return with expression
0:4 Constant:
0:4 0.000000
0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:8 Function Parameters:
0:8 'inF0' ( in 2-component vector of float)
0:8 'inF1' ( in 2-component vector of float)
0:? Sequence
0:9 frexp ( temp 2-component vector of float)
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:10 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:14 Function Parameters:
0:14 'inF0' ( in 3-component vector of float)
0:14 'inF1' ( in 3-component vector of float)
0:? Sequence
0:15 frexp ( temp 3-component vector of float)
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:16 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'inF0' ( in 4-component vector of float)
0:20 'inF1' ( in 4-component vector of float)
0:? Sequence
0:21 frexp ( temp 4-component vector of float)
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:22 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? Linker Objects
Linked vertex stage:
WARNING: Linking vertex stage: Entry point not found
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:? Sequence
0:3 frexp ( temp float)
0:3 'inF0' ( in float)
0:3 'inF1' ( in float)
0:4 Branch: Return with expression
0:4 Constant:
0:4 0.000000
0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:8 Function Parameters:
0:8 'inF0' ( in 2-component vector of float)
0:8 'inF1' ( in 2-component vector of float)
0:? Sequence
0:9 frexp ( temp 2-component vector of float)
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:10 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:14 Function Parameters:
0:14 'inF0' ( in 3-component vector of float)
0:14 'inF1' ( in 3-component vector of float)
0:? Sequence
0:15 frexp ( temp 3-component vector of float)
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:16 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'inF0' ( in 4-component vector of float)
0:20 'inF1' ( in 4-component vector of float)
0:? Sequence
0:21 frexp ( temp 4-component vector of float)
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:22 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction"
Source HLSL 500
Name 4 "VertexShaderFunction"
Name 11 "VertexShaderFunctionS(f1;f1;"
Name 9 "inF0"
Name 10 "inF1"
Name 18 "VertexShaderFunction2(vf2;vf2;"
Name 16 "inF0"
Name 17 "inF1"
Name 25 "VertexShaderFunction3(vf3;vf3;"
Name 23 "inF0"
Name 24 "inF1"
Name 32 "VertexShaderFunction4(vf4;vf4;"
Name 30 "inF0"
Name 31 "inF1"
Name 36 "ResType"
Name 46 "ResType"
Name 58 "ResType"
Name 69 "ResType"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
13: TypeVector 6(float) 2
14: TypePointer Function 13(fvec2)
15: TypeFunction 13(fvec2) 14(ptr) 14(ptr)
20: TypeVector 6(float) 3
21: TypePointer Function 20(fvec3)
22: TypeFunction 20(fvec3) 21(ptr) 21(ptr)
27: TypeVector 6(float) 4
28: TypePointer Function 27(fvec4)
29: TypeFunction 27(fvec4) 28(ptr) 28(ptr)
35: TypeInt 32 1
36(ResType): TypeStruct 6(float) 35(int)
41: 6(float) Constant 0
45: TypeVector 35(int) 2
46(ResType): TypeStruct 13(fvec2) 45(ivec2)
51: 6(float) Constant 1065353216
52: 6(float) Constant 1073741824
53: 13(fvec2) ConstantComposite 51 52
57: TypeVector 35(int) 3
58(ResType): TypeStruct 20(fvec3) 57(ivec3)
63: 6(float) Constant 1077936128
64: 20(fvec3) ConstantComposite 51 52 63
68: TypeVector 35(int) 4
69(ResType): TypeStruct 27(fvec4) 68(ivec4)
74: 6(float) Constant 1082130432
75: 27(fvec4) ConstantComposite 51 52 63 74
4(VertexShaderFunction): 2 Function None 3
5: Label
Return
FunctionEnd
11(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8
9(inF0): 7(ptr) FunctionParameter
10(inF1): 7(ptr) FunctionParameter
12: Label
34: 6(float) Load 9(inF0)
37: 36(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 34
38: 35(int) CompositeExtract 37 1
39: 6(float) ConvertSToF 38
Store 10(inF1) 39
40: 6(float) CompositeExtract 37 0
ReturnValue 41
FunctionEnd
18(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15
16(inF0): 14(ptr) FunctionParameter
17(inF1): 14(ptr) FunctionParameter
19: Label
44: 13(fvec2) Load 16(inF0)
47: 46(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 44
48: 45(ivec2) CompositeExtract 47 1
49: 13(fvec2) ConvertSToF 48
Store 17(inF1) 49
50: 13(fvec2) CompositeExtract 47 0
ReturnValue 53
FunctionEnd
25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
23(inF0): 21(ptr) FunctionParameter
24(inF1): 21(ptr) FunctionParameter
26: Label
56: 20(fvec3) Load 23(inF0)
59: 58(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 56
60: 57(ivec3) CompositeExtract 59 1
61: 20(fvec3) ConvertSToF 60
Store 24(inF1) 61
62: 20(fvec3) CompositeExtract 59 0
ReturnValue 64
FunctionEnd
32(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29
30(inF0): 28(ptr) FunctionParameter
31(inF1): 28(ptr) FunctionParameter
33: Label
67: 27(fvec4) Load 30(inF0)
70: 69(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 67
71: 68(ivec4) CompositeExtract 70 1
72: 27(fvec4) ConvertSToF 71
Store 31(inF1) 72
73: 27(fvec4) CompositeExtract 70 0
ReturnValue 75
FunctionEnd