You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
2.2 KiB
69 lines
2.2 KiB
4 months ago
|
hlsl.mip.negative.frag
|
||
|
ERROR: 0:5: '' : unterminated mips operator:
|
||
|
ERROR: 1 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
Shader version: 500
|
||
|
gl_FragCoord origin is upper left
|
||
|
ERROR: node is still EOpNull!
|
||
|
0:4 Function Definition: @main( ( temp 4-component vector of float)
|
||
|
0:4 Function Parameters:
|
||
|
0:? Sequence
|
||
|
0:? textureFetch ( temp 4-component vector of float)
|
||
|
0:5 'g_tTex2df4' ( uniform texture2D)
|
||
|
0:? Constant:
|
||
|
0:? 3 (const uint)
|
||
|
0:? 4 (const uint)
|
||
|
0:5 Constant:
|
||
|
0:5 2 (const int)
|
||
|
0:7 Branch: Return with expression
|
||
|
0:7 Constant:
|
||
|
0:7 0.000000
|
||
|
0:7 0.000000
|
||
|
0:7 0.000000
|
||
|
0:7 0.000000
|
||
|
0:4 Function Definition: main( ( temp void)
|
||
|
0:4 Function Parameters:
|
||
|
0:? Sequence
|
||
|
0:4 move second child to first child ( temp 4-component vector of float)
|
||
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||
|
0:4 Function Call: @main( ( temp 4-component vector of float)
|
||
|
0:? Linker Objects
|
||
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
||
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||
|
|
||
|
|
||
|
Linked fragment stage:
|
||
|
|
||
|
|
||
|
Shader version: 500
|
||
|
gl_FragCoord origin is upper left
|
||
|
ERROR: node is still EOpNull!
|
||
|
0:4 Function Definition: @main( ( temp 4-component vector of float)
|
||
|
0:4 Function Parameters:
|
||
|
0:? Sequence
|
||
|
0:? textureFetch ( temp 4-component vector of float)
|
||
|
0:5 'g_tTex2df4' ( uniform texture2D)
|
||
|
0:? Constant:
|
||
|
0:? 3 (const uint)
|
||
|
0:? 4 (const uint)
|
||
|
0:5 Constant:
|
||
|
0:5 2 (const int)
|
||
|
0:7 Branch: Return with expression
|
||
|
0:7 Constant:
|
||
|
0:7 0.000000
|
||
|
0:7 0.000000
|
||
|
0:7 0.000000
|
||
|
0:7 0.000000
|
||
|
0:4 Function Definition: main( ( temp void)
|
||
|
0:4 Function Parameters:
|
||
|
0:? Sequence
|
||
|
0:4 move second child to first child ( temp 4-component vector of float)
|
||
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||
|
0:4 Function Call: @main( ( temp 4-component vector of float)
|
||
|
0:? Linker Objects
|
||
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
||
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||
|
|
||
|
SPIR-V is not generated for failed compile or link
|