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214 lines
10 KiB
214 lines
10 KiB
4 months ago
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hlsl.snorm.uav.comp
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Shader version: 500
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local_size = (16, 16, 1)
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0:? Sequence
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0:12 Function Definition: @main(vu3; ( temp void)
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0:12 Function Parameters:
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0:12 'tid' ( in 3-component vector of uint)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 'storeTemp' ( temp 4-component vector of float)
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0:13 add ( temp 4-component vector of float)
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0:13 textureFetch ( temp 4-component vector of float)
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0:13 'ResultInS' (layout( binding=1) uniform texture3D)
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0:13 'tid' ( in 3-component vector of uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 uf4: direct index for structure ( uniform 4-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 imageStore ( temp void)
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0:13 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:13 'tid' ( in 3-component vector of uint)
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0:13 'storeTemp' ( temp 4-component vector of float)
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0:13 'storeTemp' ( temp 4-component vector of float)
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'storeTemp' ( temp 4-component vector of float)
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0:14 textureFetch ( temp 4-component vector of float)
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0:14 'ResultInU' (layout( binding=0) uniform texture3D)
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0:14 'tid' ( in 3-component vector of uint)
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0:14 Constant:
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0:14 0 (const int)
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0:14 imageStore ( temp void)
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0:14 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:14 'tid' ( in 3-component vector of uint)
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0:14 'storeTemp' ( temp 4-component vector of float)
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0:14 'storeTemp' ( temp 4-component vector of float)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 3-component vector of uint)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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0:12 Function Call: @main(vu3; ( temp void)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:? 'ResultInU' (layout( binding=0) uniform texture3D)
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0:? 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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0:? 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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Linked compute stage:
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Shader version: 500
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local_size = (16, 16, 1)
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0:? Sequence
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0:12 Function Definition: @main(vu3; ( temp void)
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0:12 Function Parameters:
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0:12 'tid' ( in 3-component vector of uint)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 'storeTemp' ( temp 4-component vector of float)
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0:13 add ( temp 4-component vector of float)
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0:13 textureFetch ( temp 4-component vector of float)
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0:13 'ResultInS' (layout( binding=1) uniform texture3D)
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0:13 'tid' ( in 3-component vector of uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 uf4: direct index for structure ( uniform 4-component vector of float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 imageStore ( temp void)
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0:13 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:13 'tid' ( in 3-component vector of uint)
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0:13 'storeTemp' ( temp 4-component vector of float)
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0:13 'storeTemp' ( temp 4-component vector of float)
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'storeTemp' ( temp 4-component vector of float)
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0:14 textureFetch ( temp 4-component vector of float)
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0:14 'ResultInU' (layout( binding=0) uniform texture3D)
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0:14 'tid' ( in 3-component vector of uint)
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0:14 Constant:
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0:14 0 (const int)
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0:14 imageStore ( temp void)
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0:14 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:14 'tid' ( in 3-component vector of uint)
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0:14 'storeTemp' ( temp 4-component vector of float)
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0:14 'storeTemp' ( temp 4-component vector of float)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 3-component vector of uint)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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0:12 Function Call: @main(vu3; ( temp void)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:? 'ResultInU' (layout( binding=0) uniform texture3D)
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0:? 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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0:? 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 54
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 49
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ExecutionMode 4 LocalSize 16 16 1
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vu3;"
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Name 10 "tid"
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Name 16 "storeTemp"
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Name 19 "ResultInS"
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Name 25 "$Global"
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MemberName 25($Global) 0 "uf4"
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Name 27 ""
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Name 34 "ResultOutS"
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Name 38 "storeTemp"
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Name 39 "ResultInU"
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Name 43 "ResultOutU"
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Name 47 "tid"
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Name 49 "tid"
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Name 51 "param"
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Decorate 19(ResultInS) DescriptorSet 0
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Decorate 19(ResultInS) Binding 1
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MemberDecorate 25($Global) 0 Offset 0
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Decorate 25($Global) Block
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Decorate 27 DescriptorSet 0
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Decorate 27 Binding 2
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Decorate 34(ResultOutS) DescriptorSet 0
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Decorate 34(ResultOutS) Binding 1
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Decorate 39(ResultInU) DescriptorSet 0
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Decorate 39(ResultInU) Binding 0
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Decorate 43(ResultOutU) DescriptorSet 0
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Decorate 43(ResultOutU) Binding 0
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Decorate 49(tid) BuiltIn GlobalInvocationId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypeVector 6(int) 3
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8: TypePointer Function 7(ivec3)
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9: TypeFunction 2 8(ptr)
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13: TypeFloat 32
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14: TypeVector 13(float) 4
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15: TypePointer Function 14(fvec4)
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17: TypeImage 13(float) 3D sampled format:Unknown
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18: TypePointer UniformConstant 17
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19(ResultInS): 18(ptr) Variable UniformConstant
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22: TypeInt 32 1
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23: 22(int) Constant 0
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25($Global): TypeStruct 14(fvec4)
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26: TypePointer Uniform 25($Global)
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27: 26(ptr) Variable Uniform
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28: TypePointer Uniform 14(fvec4)
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32: TypeImage 13(float) 3D nonsampled format:Rgba32f
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33: TypePointer UniformConstant 32
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34(ResultOutS): 33(ptr) Variable UniformConstant
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39(ResultInU): 18(ptr) Variable UniformConstant
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43(ResultOutU): 33(ptr) Variable UniformConstant
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48: TypePointer Input 7(ivec3)
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49(tid): 48(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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47(tid): 8(ptr) Variable Function
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51(param): 8(ptr) Variable Function
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50: 7(ivec3) Load 49(tid)
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Store 47(tid) 50
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52: 7(ivec3) Load 47(tid)
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Store 51(param) 52
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53: 2 FunctionCall 11(@main(vu3;) 51(param)
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Return
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FunctionEnd
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11(@main(vu3;): 2 Function None 9
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10(tid): 8(ptr) FunctionParameter
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12: Label
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16(storeTemp): 15(ptr) Variable Function
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38(storeTemp): 15(ptr) Variable Function
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20: 17 Load 19(ResultInS)
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21: 7(ivec3) Load 10(tid)
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24: 14(fvec4) ImageFetch 20 21 Lod 23
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29: 28(ptr) AccessChain 27 23
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30: 14(fvec4) Load 29
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31: 14(fvec4) FAdd 24 30
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Store 16(storeTemp) 31
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35: 32 Load 34(ResultOutS)
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36: 7(ivec3) Load 10(tid)
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37: 14(fvec4) Load 16(storeTemp)
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ImageWrite 35 36 37
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40: 17 Load 39(ResultInU)
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41: 7(ivec3) Load 10(tid)
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42: 14(fvec4) ImageFetch 40 41 Lod 23
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Store 38(storeTemp) 42
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44: 32 Load 43(ResultOutU)
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45: 7(ivec3) Load 10(tid)
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46: 14(fvec4) Load 38(storeTemp)
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ImageWrite 44 45 46
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Return
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FunctionEnd
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