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hlsl.wavequery.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 subgroupElect ( temp bool)
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 subgroupElect ( temp bool)
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
// Generated by (magic number): 8000a
// Id's are bound by 30
Capability Shader
Capability GroupNonUniform
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 28
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 9 "@PixelShaderFunction("
Name 28 "@entryPointOutput"
Decorate 28(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeBool
12: TypeInt 32 0
13: 12(int) Constant 3
17: 6(float) Constant 1065353216
18: 6(float) Constant 1073741824
19: 6(float) Constant 1077936128
20: 6(float) Constant 1082130432
21: 7(fvec4) ConstantComposite 17 18 19 20
24: 7(fvec4) ConstantComposite 20 19 18 17
27: TypePointer Output 7(fvec4)
28(@entryPointOutput): 27(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
29: 7(fvec4) FunctionCall 9(@PixelShaderFunction()
Store 28(@entryPointOutput) 29
Return
FunctionEnd
9(@PixelShaderFunction(): 7(fvec4) Function None 8
10: Label
14: 11(bool) GroupNonUniformElect 13
SelectionMerge 16 None
BranchConditional 14 15 23
15: Label
ReturnValue 21
23: Label
ReturnValue 24
16: Label
Unreachable
FunctionEnd