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maxClipDistances.vert
Shader version: 130
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
Linked vertex stage:
Shader version: 130
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)