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22 lines
564 B
22 lines
564 B
4 months ago
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maxClipDistances.vert
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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Linked vertex stage:
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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