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38 lines
1.7 KiB
38 lines
1.7 KiB
4 months ago
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spv.deviceGroup.frag
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// Module Version 10300
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// Generated by (magic number): 8000a
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// Id's are bound by 17
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Capability Shader
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Capability DeviceGroup
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 12
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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SourceExtension "GL_EXT_device_group"
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Name 4 "main"
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Name 9 "color"
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Name 12 "gl_DeviceIndex"
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Decorate 9(color) Location 0
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Decorate 12(gl_DeviceIndex) Flat
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Decorate 12(gl_DeviceIndex) BuiltIn DeviceIndex
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: TypeInt 32 1
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11: TypePointer Input 10(int)
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12(gl_DeviceIndex): 11(ptr) Variable Input
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15: 6(float) Constant 0
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4(main): 2 Function None 3
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5: Label
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13: 10(int) Load 12(gl_DeviceIndex)
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14: 6(float) ConvertSToF 13
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16: 7(fvec4) CompositeConstruct 14 15 15 15
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Store 9(color) 16
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Return
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FunctionEnd
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