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1.7 KiB

spv.deviceGroup.frag
// Module Version 10300
// Generated by (magic number): 8000a
// Id's are bound by 17
Capability Shader
Capability DeviceGroup
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 12
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_EXT_device_group"
Name 4 "main"
Name 9 "color"
Name 12 "gl_DeviceIndex"
Decorate 9(color) Location 0
Decorate 12(gl_DeviceIndex) Flat
Decorate 12(gl_DeviceIndex) BuiltIn DeviceIndex
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(color): 8(ptr) Variable Output
10: TypeInt 32 1
11: TypePointer Input 10(int)
12(gl_DeviceIndex): 11(ptr) Variable Input
15: 6(float) Constant 0
4(main): 2 Function None 3
5: Label
13: 10(int) Load 12(gl_DeviceIndex)
14: 6(float) ConvertSToF 13
16: 7(fvec4) CompositeConstruct 14 15 15 15
Store 9(color) 16
Return
FunctionEnd