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66 lines
3.1 KiB
66 lines
3.1 KiB
4 months ago
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spv.fragmentShaderBarycentric2.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 42
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Capability Shader
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Capability FragmentBarycentricNV
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Extension "SPV_NV_fragment_shader_barycentric"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 8 11 20
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ExecutionMode 4 OriginUpperLeft
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Source ESSL 320
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SourceExtension "GL_NV_fragment_shader_barycentric"
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Name 4 "main"
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Name 8 "value"
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Name 11 "gl_BaryCoordNoPerspNV"
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Name 20 "vertexIDs"
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Decorate 8(value) Location 1
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Decorate 11(gl_BaryCoordNoPerspNV) BuiltIn BaryCoordNoPerspNV
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Decorate 20(vertexIDs) Location 0
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Decorate 20(vertexIDs) PerVertexNV
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Output 6(float)
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8(value): 7(ptr) Variable Output
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9: TypeVector 6(float) 3
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10: TypePointer Input 9(fvec3)
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11(gl_BaryCoordNoPerspNV): 10(ptr) Variable Input
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12: TypeInt 32 0
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13: 12(int) Constant 0
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14: TypePointer Input 6(float)
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17: 12(int) Constant 3
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18: TypeArray 6(float) 17
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19: TypePointer Input 18
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20(vertexIDs): 19(ptr) Variable Input
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21: TypeInt 32 1
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22: 21(int) Constant 0
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26: 12(int) Constant 1
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29: 21(int) Constant 1
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34: 12(int) Constant 2
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37: 21(int) Constant 2
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4(main): 2 Function None 3
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5: Label
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15: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 13
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16: 6(float) Load 15
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23: 14(ptr) AccessChain 20(vertexIDs) 22
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24: 6(float) Load 23
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25: 6(float) FMul 16 24
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27: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 26
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28: 6(float) Load 27
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30: 14(ptr) AccessChain 20(vertexIDs) 29
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31: 6(float) Load 30
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32: 6(float) FMul 28 31
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33: 6(float) FAdd 25 32
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35: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 34
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36: 6(float) Load 35
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38: 14(ptr) AccessChain 20(vertexIDs) 37
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39: 6(float) Load 38
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40: 6(float) FMul 36 39
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41: 6(float) FAdd 33 40
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Store 8(value) 41
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Return
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FunctionEnd
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