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54 lines
2.6 KiB

spv.offsets.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 15
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 7 "n1"
MemberName 7(n1) 0 "a"
MemberName 7(n1) 1 "b"
MemberName 7(n1) 2 "c"
MemberName 7(n1) 3 "d"
Name 9 "i1"
Name 12 "n2"
MemberName 12(n2) 0 "e"
MemberName 12(n2) 1 "f"
MemberName 12(n2) 2 "g"
MemberName 12(n2) 3 "h"
Name 14 "i2"
MemberDecorate 7(n1) 0 Offset 8
MemberDecorate 7(n1) 1 Offset 4
MemberDecorate 7(n1) 2 Offset 0
MemberDecorate 7(n1) 3 Offset 12
Decorate 7(n1) Block
Decorate 9(i1) DescriptorSet 0
Decorate 9(i1) Binding 0
MemberDecorate 12(n2) 0 Offset 32
MemberDecorate 12(n2) 1 Offset 48
MemberDecorate 12(n2) 2 Offset 16
MemberDecorate 12(n2) 3 Offset 0
Decorate 12(n2) BufferBlock
Decorate 14(i2) DescriptorSet 0
Decorate 14(i2) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7(n1): TypeStruct 6(int) 6(int) 6(int) 6(int)
8: TypePointer Uniform 7(n1)
9(i1): 8(ptr) Variable Uniform
10: TypeFloat 32
11: TypeVector 10(float) 3
12(n2): TypeStruct 11(fvec3) 11(fvec3) 11(fvec3) 11(fvec3)
13: TypePointer Uniform 12(n2)
14(i2): 13(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
Return
FunctionEnd