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56 lines
2.5 KiB

spv.samplePosition.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 30
Capability Shader
Capability SampleRateShading
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 22 24
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 9 "gl_SamplePosition"
Name 22 "color"
Name 24 "samp"
Decorate 9(gl_SamplePosition) BuiltIn SamplePosition
Decorate 22(color) Location 0
Decorate 24(samp) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypePointer Input 7(fvec2)
9(gl_SamplePosition): 8(ptr) Variable Input
10: TypeInt 32 0
11: 10(int) Constant 1
12: TypePointer Input 6(float)
15: 6(float) Constant 1056964608
16: TypeBool
20: TypeVector 6(float) 4
21: TypePointer Output 20(fvec4)
22(color): 21(ptr) Variable Output
23: TypePointer Input 20(fvec4)
24(samp): 23(ptr) Variable Input
27: 6(float) Constant 1073741824
4(main): 2 Function None 3
5: Label
13: 12(ptr) AccessChain 9(gl_SamplePosition) 11
14: 6(float) Load 13
17: 16(bool) FOrdLessThan 14 15
SelectionMerge 19 None
BranchConditional 17 18 26
18: Label
25: 20(fvec4) Load 24(samp)
Store 22(color) 25
Branch 19
26: Label
28: 20(fvec4) Load 24(samp)
29: 20(fvec4) VectorTimesScalar 28 27
Store 22(color) 29
Branch 19
19: Label
Return
FunctionEnd