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45 lines
2.1 KiB

spv.specTexture.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 23
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9
ExecutionMode 4 OriginLowerLeft
Source GLSL 450
Name 4 "main"
Name 9 "color_out"
Name 13 "tex"
Name 19 "offs"
Decorate 9(color_out) Location 0
Decorate 13(tex) Location 0
Decorate 13(tex) DescriptorSet 0
Decorate 13(tex) Binding 0
Decorate 19(offs) SpecId 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(color_out): 8(ptr) Variable Output
10: TypeImage 6(float) 2D sampled format:Unknown
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(tex): 12(ptr) Variable UniformConstant
15: TypeVector 6(float) 2
16: 6(float) Constant 0
17: 15(fvec2) ConstantComposite 16 16
18: TypeInt 32 1
19(offs): 18(int) SpecConstant 0
20: TypeVector 18(int) 2
21: 20(ivec2) SpecConstantComposite 19(offs) 19(offs)
4(main): 2 Function None 3
5: Label
14: 11 Load 13(tex)
22: 7(fvec4) ImageSampleExplicitLod 14 17 Lod ConstOffset 16 21
Store 9(color_out) 22
Return
FunctionEnd