You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
119 lines
6.1 KiB
119 lines
6.1 KiB
4 months ago
|
varyingArray.frag
|
||
|
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
|
||
|
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
|
||
|
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
|
||
|
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
|
||
|
|
||
|
Shader version: 130
|
||
|
0:? Sequence
|
||
|
0:10 Function Definition: main( ( global void)
|
||
|
0:10 Function Parameters:
|
||
|
0:12 Sequence
|
||
|
0:12 Sequence
|
||
|
0:12 move second child to first child ( temp 4-component vector of float)
|
||
|
0:12 'texColor' ( temp 4-component vector of float)
|
||
|
0:12 texture ( global 4-component vector of float)
|
||
|
0:12 'texSampler2D' ( uniform sampler2D)
|
||
|
0:12 Construct vec2 ( temp 2-component vector of float)
|
||
|
0:12 add ( temp 4-component vector of float)
|
||
|
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:12 Constant:
|
||
|
0:12 4 (const int)
|
||
|
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:12 Constant:
|
||
|
0:12 5 (const int)
|
||
|
0:14 add second child into first child ( temp 4-component vector of float)
|
||
|
0:14 'texColor' ( temp 4-component vector of float)
|
||
|
0:14 'color' ( smooth in 4-component vector of float)
|
||
|
0:16 move second child to first child ( temp float)
|
||
|
0:16 direct index ( temp float)
|
||
|
0:16 'texColor' ( temp 4-component vector of float)
|
||
|
0:16 Constant:
|
||
|
0:16 3 (const int)
|
||
|
0:16 'alpha' ( smooth in float)
|
||
|
0:18 move second child to first child ( temp 4-component vector of float)
|
||
|
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
||
|
0:18 add ( temp 4-component vector of float)
|
||
|
0:18 add ( temp 4-component vector of float)
|
||
|
0:18 add ( temp 4-component vector of float)
|
||
|
0:18 direct index ( smooth temp 4-component vector of float)
|
||
|
0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
|
||
|
0:18 Constant:
|
||
|
0:18 1 (const int)
|
||
|
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:18 Constant:
|
||
|
0:18 0 (const int)
|
||
|
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:18 Constant:
|
||
|
0:18 4 (const int)
|
||
|
0:18 'texColor' ( temp 4-component vector of float)
|
||
|
0:? Linker Objects
|
||
|
0:? 'texSampler2D' ( uniform sampler2D)
|
||
|
0:? 'color' ( smooth in 4-component vector of float)
|
||
|
0:? 'alpha' ( smooth in float)
|
||
|
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:? 'foo' ( smooth in 3-element array of 4-component vector of float)
|
||
|
|
||
|
|
||
|
Linked fragment stage:
|
||
|
|
||
|
|
||
|
Shader version: 130
|
||
|
0:? Sequence
|
||
|
0:10 Function Definition: main( ( global void)
|
||
|
0:10 Function Parameters:
|
||
|
0:12 Sequence
|
||
|
0:12 Sequence
|
||
|
0:12 move second child to first child ( temp 4-component vector of float)
|
||
|
0:12 'texColor' ( temp 4-component vector of float)
|
||
|
0:12 texture ( global 4-component vector of float)
|
||
|
0:12 'texSampler2D' ( uniform sampler2D)
|
||
|
0:12 Construct vec2 ( temp 2-component vector of float)
|
||
|
0:12 add ( temp 4-component vector of float)
|
||
|
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:12 Constant:
|
||
|
0:12 4 (const int)
|
||
|
0:12 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:12 Constant:
|
||
|
0:12 5 (const int)
|
||
|
0:14 add second child into first child ( temp 4-component vector of float)
|
||
|
0:14 'texColor' ( temp 4-component vector of float)
|
||
|
0:14 'color' ( smooth in 4-component vector of float)
|
||
|
0:16 move second child to first child ( temp float)
|
||
|
0:16 direct index ( temp float)
|
||
|
0:16 'texColor' ( temp 4-component vector of float)
|
||
|
0:16 Constant:
|
||
|
0:16 3 (const int)
|
||
|
0:16 'alpha' ( smooth in float)
|
||
|
0:18 move second child to first child ( temp 4-component vector of float)
|
||
|
0:18 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
||
|
0:18 add ( temp 4-component vector of float)
|
||
|
0:18 add ( temp 4-component vector of float)
|
||
|
0:18 add ( temp 4-component vector of float)
|
||
|
0:18 direct index ( smooth temp 4-component vector of float)
|
||
|
0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
|
||
|
0:18 Constant:
|
||
|
0:18 1 (const int)
|
||
|
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:18 Constant:
|
||
|
0:18 0 (const int)
|
||
|
0:18 direct index ( smooth temp 4-component vector of float TexCoord)
|
||
|
0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:18 Constant:
|
||
|
0:18 4 (const int)
|
||
|
0:18 'texColor' ( temp 4-component vector of float)
|
||
|
0:? Linker Objects
|
||
|
0:? 'texSampler2D' ( uniform sampler2D)
|
||
|
0:? 'color' ( smooth in 4-component vector of float)
|
||
|
0:? 'alpha' ( smooth in float)
|
||
|
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
|
||
|
0:? 'foo' ( smooth in 3-element array of 4-component vector of float)
|
||
|
|