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uint PixelShaderFunctionS(float inF0)
{
return f32tof16(inF0);
}
uint1 PixelShaderFunction1(float1 inF0)
{
return f32tof16(inF0);
}
uint2 PixelShaderFunction2(float2 inF0)
{
return f32tof16(inF0);
}
uint3 PixelShaderFunction3(float3 inF0)
{
return f32tof16(inF0);
}
uint4 PixelShaderFunction(float4 inF0)
{
return f32tof16(inF0);
}
float4 main() : SV_Target0
{
return 0;
}