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80 lines
1.7 KiB
80 lines
1.7 KiB
4 months ago
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struct PS_OUTPUT { float4 color : SV_Target0; };
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int i;
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uint u;
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float f;
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bool b;
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int2 i2;
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uint2 u2;
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float2 f2;
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bool2 b2;
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Buffer <float> g_tTexbfs;
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Texture1D <float4> g_tTex1df4;
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uint upos;
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float fpos;
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PS_OUTPUT main()
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{
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// Same shapes:
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float r00 = max(b, f);
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uint r01 = max(b, u);
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int r02 = max(b, i);
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float r03 = max(i, f);
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float r04 = max(u, f);
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float2 r10 = max(b2, f2);
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uint2 r11 = max(b2, u2);
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int2 r12 = max(b2, i2);
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float2 r13 = max(i2, f2);
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float2 r14 = max(u2, f2);
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float2 r20 = clamp(i2, u2, f2); // 3 args, converts all to best type.
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uint2 r21 = clamp(b2, u2, b2);
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float2 r22 = clamp(b2, f2, b2);
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// Mixed shapes:
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float2 r30 = max(b, f2);
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uint2 r31 = max(b, u2);
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int2 r32 = max(b, i2);
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float2 r33 = max(i, f2);
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float2 r34 = max(u, f2);
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float2 r40 = clamp(i, u2, f2); // 3 args, converts all to best type.
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uint2 r41 = clamp(b2, u, b2);
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float2 r42 = clamp(b2, f, b);
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int2 r43 = clamp(i, i2, u2);
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float r50 = g_tTexbfs.Load(upos);
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float r51 = g_tTexbfs.Load(fpos);
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int MipLevel;
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uint WidthU;
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uint HeightU;
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uint ElementsU;
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uint DepthU;
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uint NumberOfLevelsU;
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uint NumberOfSamplesU;
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int WidthI;
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int HeightI;
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int ElementsI;
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int DepthI;
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int NumberOfLevelsI;
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int NumberOfSamplesI;
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g_tTex1df4 . GetDimensions(WidthI);
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g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
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g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
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g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);
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// max(i2, f2);
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PS_OUTPUT ps_output;
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ps_output.color = r00;
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return ps_output;
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};
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