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35 lines
546 B
35 lines
546 B
4 months ago
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Texture2D g_tColor[ 128 ] ;
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layout (push_constant) cbuffer PerViewConstantBuffer_t
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{
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uint g_nDataIdx;
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uint g_nDataIdx2;
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bool g_B;
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} ;
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SamplerState g_sAniso;
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struct PS_INPUT
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{
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float2 vTextureCoords : TEXCOORD2 ;
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} ;
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struct PS_OUTPUT
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{
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float4 vColor : SV_Target0 ;
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} ;
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PS_OUTPUT MainPs ( PS_INPUT i )
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{
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PS_OUTPUT ps_output ;
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uint u;
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if (g_B)
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#include "i1.h"
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else
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u = g_nDataIdx2;
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ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
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return ps_output ;
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}
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