You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.7 KiB
50 lines
1.7 KiB
4 months ago
|
SamplerState g_sSamp : register(s0);
|
||
|
|
||
|
Texture1D g_tTex1df4a : register(t1);
|
||
|
|
||
|
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||
|
Texture1D <int4> g_tTex1di4;
|
||
|
Texture1D <uint4> g_tTex1du4;
|
||
|
|
||
|
Texture2D <float4> g_tTex2df4;
|
||
|
Texture2D <int4> g_tTex2di4;
|
||
|
Texture2D <uint4> g_tTex2du4;
|
||
|
|
||
|
Texture3D <float4> g_tTex3df4;
|
||
|
Texture3D <int4> g_tTex3di4;
|
||
|
Texture3D <uint4> g_tTex3du4;
|
||
|
|
||
|
TextureCube <float4> g_tTexcdf4;
|
||
|
TextureCube <int4> g_tTexcdi4;
|
||
|
TextureCube <uint4> g_tTexcdu4;
|
||
|
|
||
|
struct PS_OUTPUT
|
||
|
{
|
||
|
float4 Color : SV_Target0;
|
||
|
float Depth : SV_Depth;
|
||
|
};
|
||
|
|
||
|
PS_OUTPUT main()
|
||
|
{
|
||
|
PS_OUTPUT psout;
|
||
|
|
||
|
float4 txval10 = g_tTex1df4 . SampleGrad(g_sSamp, 0.1, 1.1, 1.2, 1);
|
||
|
int4 txval11 = g_tTex1di4 . SampleGrad(g_sSamp, 0.2, 1.1, 1.2, 1);
|
||
|
uint4 txval12 = g_tTex1du4 . SampleGrad(g_sSamp, 0.3, 1.1, 1.2, 1);
|
||
|
|
||
|
float4 txval20 = g_tTex2df4 . SampleGrad(g_sSamp, float2(0.1, 0.2), float2(0.1, 0.2), float2(1.1, 1.2), int2(1,0));
|
||
|
int4 txval21 = g_tTex2di4 . SampleGrad(g_sSamp, float2(0.3, 0.4), float2(0.1, 0.2), float2(1.1, 1.2), int2(1,1));
|
||
|
uint4 txval22 = g_tTex2du4 . SampleGrad(g_sSamp, float2(0.5, 0.6), float2(0.1, 0.2), float2(1.1, 1.2), int2(1,-1));
|
||
|
|
||
|
float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), float3(1.1, 1.2, 1.3), int3(1,0,1));
|
||
|
int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), float3(1.1, 1.2, 1.3), int3(1,1,1));
|
||
|
uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), float3(1.1, 1.2, 1.3), int3(1,0,-1));
|
||
|
|
||
|
// There are no offset forms of cube textures, so we do not test them.
|
||
|
|
||
|
psout.Color = 1.0;
|
||
|
psout.Depth = 1.0;
|
||
|
|
||
|
return psout;
|
||
|
}
|