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#version 130
uniform vec4 uv4;
uniform vec2 glass;
const int ci = 8;
vec4 d = ci * uv4;
in vec3 iv3;
flat in vec4 cup;
vec4 e = ci * d;
ivec2 foo()
{
return ivec2(2);
}
vec4 f = e * e;
const vec3 cv3 = vec3(43.0, 0.34, 9.9);
const vec3 cv3e = vec3(43.0, 0.34, 2.9);
uniform mat2 um2 = mat2(4.0);
uniform mat2 um2n;
uniform mat2 um2e = mat2(3.0);
struct S {
int a;
float b;
};
uniform S s = S(82, 3.9);
uniform S sn = S(82, 3.9);
uniform S se = S(81, 3.9);
#extension GL_OES_texture_3D : enable
#extension GL_OES_standard_derivatives : enable