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15 lines
348 B
15 lines
348 B
4 months ago
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#version 450
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layout(binding = 0) uniform sampler2D s2D;
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layout(binding = 1) uniform texture2D t2D;
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layout(binding = 3) uniform sampler s;
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vec2 funOpaque(in sampler2D s2D, texture2D t2D, sampler s)
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{
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return textureSize(s2D, 0) * texture(sampler2D(t2D, s), vec2(0.5)).xy;
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}
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void main()
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{
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vec2 size = funOpaque(s2D, t2D, s);
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}
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