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40 lines
780 B
40 lines
780 B
4 months ago
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#version 150 core
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layout(triangles_adjacency) in;
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layout(max_vertices = 30) out;
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layout(stream = 3, triangle_strip) out;
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in fromVertex {
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in vec3 color;
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} fromV[];
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out toFragment {
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out vec3 color;
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} toF;
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out fromVertex {
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vec3 color;
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};
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void main()
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{
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color = fromV[0].color;
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//?? gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
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gl_Position = gl_in[0].gl_Position;
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gl_PointSize = gl_in[3].gl_PointSize;
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gl_PrimitiveID = gl_PrimitiveIDIn;
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gl_Layer = 2;
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EmitVertex();
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color = 2 * fromV[0].color;
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gl_Position = 2.0 * gl_in[0].gl_Position;
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gl_PointSize = 2.0 * gl_in[3].gl_PointSize;
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gl_PrimitiveID = gl_PrimitiveIDIn + 1;
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gl_Layer = 3;
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EmitVertex();
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EndPrimitive();
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}
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