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23 lines
749 B
23 lines
749 B
4 months ago
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#version 460
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#extension GL_NV_ray_tracing : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0[];
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layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1[2];
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layout(location = 0) rayPayloadNV vec4 payload;
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layout(shaderRecordNV) buffer block
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{
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vec3 dir;
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vec3 origin;
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int i;
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};
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void main()
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{
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uint lx = gl_LaunchIDNV.x;
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uint ly = gl_LaunchIDNV.y;
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uint sx = gl_LaunchSizeNV.x;
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uint sy = gl_LaunchSizeNV.y;
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traceNV(accNV0[i], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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traceNV(accNV1[i], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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traceNV(accNV0[nonuniformEXT(i)], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}
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