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#version 450
#extension GL_EXT_shader_16bit_storage : enable
#extension GL_EXT_shader_8bit_storage : enable
#extension GL_EXT_buffer_reference : enable
layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; };
layout(std140, buffer_reference) buffer Block
{
uint8_t var;
};
layout (push_constant, std430) uniform PC {
Block block;
};
bool compare_uint8_t (highp uint a, highp uint b) { return a == b; }
void main (void)
{
bool allOk = true;
allOk = allOk && compare_uint8_t(uint(block.var), 7u);
if (allOk)
ac_numPassed++;
block.var = uint8_t(9u);
}