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29 lines
774 B
29 lines
774 B
4 months ago
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_EXT_scalar_block_layout : enable
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layout(location = 1) rayPayloadEXT vec4 payload;
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layout(shaderRecordEXT, scalar) buffer block
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{
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vec3 dir;
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vec3 origin;
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int i;
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uvec2 aHandle32;
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uint64_t aHandle64;
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vec2 arr[2];
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float a;
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vec3 arr3[2];
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float packme;
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vec2 b;
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float c;
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};
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void main()
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{
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uint lx = gl_LaunchIDEXT.x;
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uint ly = gl_LaunchIDEXT.y;
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uint sx = gl_LaunchSizeEXT.x;
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uint sy = gl_LaunchSizeEXT.y;
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traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}
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