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24 lines
796 B
24 lines
796 B
4 months ago
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#version 310 es
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precision mediump float;
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precision mediump int;
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layout(binding = 0) uniform mediump sampler2D texM;
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layout(binding = 1) uniform highp sampler2D texH;
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layout(binding = 0, rgba32f) uniform readonly mediump image2D imageM;
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layout(binding = 1, rgba32f) uniform readonly highp image2D imageH;
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layout(location = 0) in highp vec4 vertex;
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layout(location = 1) flat in highp ivec2 coord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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vec4 v;
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v = texture(texM, vertex.xy);
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v = texture(texH, vertex.xy);
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v = textureLod(texM, vertex.xy, vertex.z);
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v = textureLod(texH, vertex.xy, vertex.z);
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v = textureProj(texM, vertex.xyz);
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v = textureProj(texH, vertex.xyz);
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v = imageLoad(imageM, coord);
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v = imageLoad(imageH, coord);
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}
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