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#version 450 core
#extension GL_EXT_shader_16bit_storage: enable
#extension GL_EXT_scalar_block_layout : enable
// Block memory layout
struct S
{
float16_t a; // offset 0
f16vec2 b; // offset 2
double c; // offset 8
float16_t d; // offset 16
f16vec3 e; // offset 18
float16_t f; // offset 24
// size = 26, align = 8
};
layout(column_major, scalar) uniform B1
{
float16_t a; // offset = 0
f16vec2 b; // offset = 2
f16vec3 c; // offset = 6
float16_t d[2]; // offset = 12 stride = 2
float16_t g; // offset = 16
S h; // offset = 24 (aligned to multiple of 8)
S i[2]; // offset = 56 (aligned to multiple of 8) stride = 32
};
void main()
{
}