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#version 450
#extension GL_ARB_shader_group_vote : enable
layout(local_size_x = 4, local_size_y = 4) in;
layout(std430, binding = 0) buffer Buffers
{
bool b;
};
void main()
{
bool b1 = b;
b1 = anyInvocationARB(b1);
b1 = allInvocationsARB(b1);
b1 = allInvocationsEqualARB(b1);
b = b1;
}