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18 lines
334 B
18 lines
334 B
4 months ago
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#version 450
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uniform textureBuffer tBuf;
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uniform sampler s;
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uniform samplerBuffer sBuf;
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uniform utextureBuffer utBuf;
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uniform itextureBuffer itBuf;
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void main()
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{
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texelFetch(samplerBuffer(tBuf, s), 13);
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texelFetch(sBuf, 13);
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texelFetch(tBuf, 13);
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texelFetch(utBuf, 13);
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texelFetch(itBuf, 13);
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}
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