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// Adds compile-time JS functions to augment the CanvasKit interface.
// Specifically, anything that should only be on the GPU version of canvaskit.
// Functions in this file are supplemented by cpu.js.
(function(CanvasKit){
CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
CanvasKit._extraInitializations.push(function() {
function get(obj, attr, defaultValue) {
if (obj && obj.hasOwnProperty(attr)) {
return obj[attr];
}
return defaultValue;
}
CanvasKit.GetWebGLContext = function(canvas, attrs) {
if (!canvas) {
throw 'null canvas passed into makeWebGLContext';
}
var contextAttributes = {
'alpha': get(attrs, 'alpha', 1),
'depth': get(attrs, 'depth', 1),
'stencil': get(attrs, 'stencil', 8),
'antialias': get(attrs, 'antialias', 0),
'premultipliedAlpha': get(attrs, 'premultipliedAlpha', 1),
'preserveDrawingBuffer': get(attrs, 'preserveDrawingBuffer', 0),
'preferLowPowerToHighPerformance': get(attrs, 'preferLowPowerToHighPerformance', 0),
'failIfMajorPerformanceCaveat': get(attrs, 'failIfMajorPerformanceCaveat', 0),
'enableExtensionsByDefault': get(attrs, 'enableExtensionsByDefault', 1),
'explicitSwapControl': get(attrs, 'explicitSwapControl', 0),
'renderViaOffscreenBackBuffer': get(attrs, 'renderViaOffscreenBackBuffer', 0),
};
if (attrs && attrs['majorVersion']) {
contextAttributes['majorVersion'] = attrs['majorVersion']
} else {
// Default to WebGL 2 if available and not specified.
contextAttributes['majorVersion'] = (typeof WebGL2RenderingContext !== 'undefined') ? 2 : 1;
}
// This check is from the emscripten version
if (contextAttributes['explicitSwapControl']) {
throw 'explicitSwapControl is not supported';
}
// Creates a WebGL context and sets it to be the current context.
// These functions are defined in emscripten's library_webgl.js
var handle = GL.createContext(canvas, contextAttributes);
if (!handle) {
return 0;
}
GL.makeContextCurrent(handle);
return handle;
};
CanvasKit.deleteContext = function(handle) {
GL.deleteContext(handle);
};
// idOrElement can be of types:
// - String - in which case it is interpreted as an id of a
// canvas element.
// - HTMLCanvasElement - in which the provided canvas element will
// be used directly.
// colorSpace - sk_sp<ColorSpace> - one of the supported color spaces:
// CanvasKit.ColorSpace.SRGB
// CanvasKit.ColorSpace.DISPLAY_P3
// CanvasKit.ColorSpace.ADOBE_RGB
CanvasKit.MakeWebGLCanvasSurface = function(idOrElement, colorSpace, attrs) {
colorSpace = colorSpace || null;
var canvas = idOrElement;
var isHTMLCanvas = typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement;
var isOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas;
if (!isHTMLCanvas && !isOffscreenCanvas) {
canvas = document.getElementById(idOrElement);
if (!canvas) {
throw 'Canvas with id ' + idOrElement + ' was not found';
}
}
var ctx = this.GetWebGLContext(canvas, attrs);
if (!ctx || ctx < 0) {
throw 'failed to create webgl context: err ' + ctx;
}
var grcontext = this.MakeGrContext(ctx);
// Note that canvas.width/height here is used because it gives the size of the buffer we're
// rendering into. This may not be the same size the element is displayed on the page, which
// constrolled by css, and available in canvas.clientWidth/height.
var surface = this.MakeOnScreenGLSurface(grcontext, canvas.width, canvas.height, colorSpace);
if (!surface) {
Debug('falling back from GPU implementation to a SW based one');
// we need to throw away the old canvas (which was locked to
// a webGL context) and create a new one so we can
var newCanvas = canvas.cloneNode(true);
var parent = canvas.parentNode;
parent.replaceChild(newCanvas, canvas);
// add a class so the user can detect that it was replaced.
newCanvas.classList.add('ck-replaced');
return CanvasKit.MakeSWCanvasSurface(newCanvas);
}
surface._context = ctx;
surface.grContext = grcontext;
surface.openGLversion = canvas.GLctxObject.version;
return surface;
};
// Default to trying WebGL first.
CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface;
});
}(Module)); // When this file is loaded in, the high level object is "Module";