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50 lines
1.4 KiB
50 lines
1.4 KiB
4 months ago
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/*
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* Copyright (c) 2016, The Linux Foundation. All rights reserved.
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* Not a Contribution.
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*
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* Copyright 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __EGLIMAGE_BUFFER_H__
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#define __EGLIMAGE_BUFFER_H__
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#include <cutils/native_handle.h>
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#include <gralloc_priv.h>
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#include <ui/GraphicBuffer.h>
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#include "engine.h"
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class EGLImageBuffer {
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// android::sp<android::GraphicBuffer> graphicBuffer;
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void *eglImageID;
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int width;
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int height;
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uint textureID;
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uint renderbufferID;
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uint framebufferID;
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public:
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int getWidth();
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int getHeight();
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EGLImageBuffer(android::sp<android::GraphicBuffer>);
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unsigned int getTexture();
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unsigned int getFramebuffer();
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void bindAsTexture();
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void bindAsFramebuffer();
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~EGLImageBuffer();
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static EGLImageBuffer *from(const private_handle_t *src);
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static void clear();
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};
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#endif //__EGLIMAGE_BUFFER_H__
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