You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
3.4 KiB
69 lines
3.4 KiB
4 months ago
|
// Copyright 2015 Google Inc. All rights reserved.
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
|
||
|
// Blueprint is a meta-build system that reads in Blueprints files that describe
|
||
|
// modules that need to be built, and produces a Ninja
|
||
|
// (https://ninja-build.org/) manifest describing the commands that need
|
||
|
// to be run and their dependencies. Where most build systems use built-in
|
||
|
// rules or a domain-specific language to describe the logic how modules are
|
||
|
// converted to build rules, Blueprint delegates this to per-project build logic
|
||
|
// written in Go. For large, heterogenous projects this allows the inherent
|
||
|
// complexity of the build logic to be maintained in a high-level language,
|
||
|
// while still allowing simple changes to individual modules by modifying easy
|
||
|
// to understand Blueprints files.
|
||
|
//
|
||
|
// Blueprint uses a bootstrapping process to allow the code for Blueprint,
|
||
|
// the code for the build logic, and the code for the project being compiled
|
||
|
// to all live in the project. Dependencies between the layers are fully
|
||
|
// tracked - a change to the logic code will cause the logic to be recompiled,
|
||
|
// regenerate the project build manifest, and run modified project rules. A
|
||
|
// change to Blueprint itself will cause Blueprint to rebuild, and then rebuild
|
||
|
// the logic, etc.
|
||
|
//
|
||
|
// A Blueprints file is a list of modules in a pseudo-python data format, where
|
||
|
// the module type looks like a function call, and the properties of the module
|
||
|
// look like optional arguments. For example, a simple module might look like:
|
||
|
//
|
||
|
// cc_library {
|
||
|
// name: "cmd",
|
||
|
// srcs: [
|
||
|
// "main.c",
|
||
|
// ],
|
||
|
// deps: [
|
||
|
// "libc",
|
||
|
// ],
|
||
|
// }
|
||
|
//
|
||
|
// subdirs = ["subdir1", "subdir2"]
|
||
|
//
|
||
|
// The modules from the top level Blueprints file and recursively through any
|
||
|
// subdirectories listed by the "subdirs" variable are read by Blueprint, and
|
||
|
// their properties are stored into property structs by module type. Once
|
||
|
// all modules are read, Blueprint calls any registered Mutators, in
|
||
|
// registration order. Mutators can visit each module top-down or bottom-up,
|
||
|
// and modify them as necessary. Common modifications include setting
|
||
|
// properties on modules to propagate information down from dependers to
|
||
|
// dependees (for example, telling a module what kinds of parents depend on it),
|
||
|
// or splitting a module into multiple variants (for example, one per
|
||
|
// architecture being compiled). After all Mutators have run, each module is
|
||
|
// asked to generate build rules based on property values, and then singletons
|
||
|
// can generate any build rules from the output of all modules.
|
||
|
//
|
||
|
// The per-project build logic defines a top level command, referred to in the
|
||
|
// documentation as the "primary builder". This command is responsible for
|
||
|
// registering the module types needed for the project, as well as any
|
||
|
// singletons or mutators, and then calling into Blueprint with the path of the
|
||
|
// root Blueprint file.
|
||
|
package blueprint
|