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369 lines
11 KiB
369 lines
11 KiB
4 months ago
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<!DOCTYPE html>
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<title>PathKit (Skia's Geometry + asm.js)</title>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<style>
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svg, canvas {
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border: 1px dashed #AAA;
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}
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canvas {
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width: 200px;
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height: 200px;
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}
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canvas.big {
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width: 300px;
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height: 300px;
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}
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</style>
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<h2> Can output to an SVG Path, a Canvas, or a Path2D object </h2>
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<svg id=svg1 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg>
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<canvas id=canvas1></canvas>
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<canvas id=canvas2></canvas>
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<h2> Interact with NewPath() just like a Path2D Object </h2>
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<canvas class=big id=canvas3></canvas>
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<canvas class=big id=canvas4></canvas>
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<h2> Has various Path Effects </h2>
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<canvas class=big id=canvas5></canvas>
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<canvas class=big id=canvas6></canvas>
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<canvas class=big id=canvas7></canvas>
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<canvas class=big id=canvas8></canvas>
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<canvas class=big id=canvas9></canvas>
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<canvas class=big id=canvas10></canvas>
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<canvas class=big id=canvas11></canvas>
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<canvas class=big id=canvasTransform></canvas>
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<h2> Supports fill-rules of nonzero and evenodd </h2>
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<svg id=svg2 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg>
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<svg id=svg3 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg>
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<h2> Solves Cubics for Y given X </h2>
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<canvas class=big id=cubics></canvas>
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<script type="text/javascript" src="/node_modules/pathkit-asmjs/bin/pathkit.js"></script>
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<script type="text/javascript" charset="utf-8">
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PathKitInit({
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locateFile: (file) => '/node_modules/pathkit-asmjs/bin/'+file,
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}).ready().then((PathKit) => {
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window.PathKit = PathKit;
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OutputsExample(PathKit);
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Path2DExample(PathKit);
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PathEffectsExample(PathKit);
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MatrixTransformExample(PathKit);
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FilledSVGExample(PathKit);
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CubicSolverExample(PathKit);
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});
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function setCanvasSize(ctx, width, height) {
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ctx.canvas.width = width;
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ctx.canvas.height = height;
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}
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function OutputsExample(PathKit) {
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let firstPath = PathKit.FromSVGString('M11.99 2C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8zm.5-13H11v6l5.25 3.15.75-1.23-4.5-2.67z');
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let secondPath = PathKit.NewPath();
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// Acts somewhat like the Canvas API, except can be chained
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secondPath.moveTo(1, 1)
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.lineTo(20, 1)
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.lineTo(10, 30)
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.closePath();
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// Join the two paths together (mutating firstPath in the process)
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firstPath.op(secondPath, PathKit.PathOp.INTERSECT);
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let simpleStr = firstPath.toSVGString();
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let newSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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newSVG.setAttribute('stroke', 'rgb(0,0,200)');
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newSVG.setAttribute('fill', 'white');
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newSVG.setAttribute('transform', 'scale(8,8)');
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newSVG.setAttribute('d', simpleStr);
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document.getElementById('svg1').appendChild(newSVG);
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// Draw directly to Canvas
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let ctx = document.getElementById('canvas1').getContext('2d');
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setCanvasSize(ctx, 200, 200);
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ctx.strokeStyle = 'green';
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ctx.fillStyle = 'white';
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ctx.scale(8, 8);
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ctx.beginPath();
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firstPath.toCanvas(ctx);
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ctx.stroke();
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// create Path2D object and use it in a Canvas.
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let path2D = firstPath.toPath2D();
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ctx = document.getElementById('canvas2').getContext('2d');
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setCanvasSize(ctx, 200, 200);
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ctx.canvas.width = 200
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ctx.scale(8, 8);
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ctx.fillStyle = 'purple';
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ctx.strokeStyle = 'orange';
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ctx.fill(path2D);
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ctx.stroke(path2D);
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// clean up memory and call destructors in the c++ code (if any).
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// See http://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html?highlight=memory#memory-management
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firstPath.delete();
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secondPath.delete();
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}
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function Path2DExample(PathKit) {
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let objs = [new Path2D(), PathKit.NewPath(), new Path2D(), PathKit.NewPath()];
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let canvases = [
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document.getElementById('canvas3').getContext('2d'),
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document.getElementById('canvas4').getContext('2d')
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];
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for (i = 0; i <= 1; i++) {
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let path = objs[i];
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path.moveTo(20, 5);
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path.lineTo(30, 20);
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path.lineTo(40, 10);
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path.lineTo(50, 20);
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path.lineTo(60, 0);
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path.lineTo(20, 5);
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path.moveTo(20, 80);
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path.bezierCurveTo(90, 10, 160, 150, 190, 10);
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path.moveTo(36, 148);
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path.quadraticCurveTo(66, 188, 120, 136);
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path.lineTo(36, 148);
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path.rect(5, 170, 20, 20);
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path.moveTo(150, 180);
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path.arcTo(150, 100, 50, 200, 20);
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path.lineTo(160, 160);
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path.moveTo(20, 120);
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path.arc(20, 120, 18, 0, 1.75 * Math.PI);
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path.lineTo(20, 120);
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let secondPath = objs[i+2];
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secondPath.ellipse(130, 25, 30, 10, -1*Math.PI/8, Math.PI/6, 1.5*Math.PI, false);
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path.addPath(secondPath);
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let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix();
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m.a = 1; m.b = 0;
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m.c = 0; m.d = 1;
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m.e = 0; m.f = 20.5;
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path.addPath(secondPath, m);
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// With PathKit, one can also just provide the 6 params as floats, to avoid
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// the overhead of making an SVGMatrix
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// path.addPath(secondPath, 1, 0, 0, 1, 0, 20.5);
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canvasCtx = canvases[i];
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canvasCtx.fillStyle = 'blue';
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setCanvasSize(canvasCtx, 300, 300);
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canvasCtx.scale(1.5, 1.5);
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if (path.toPath2D) {
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canvasCtx.stroke(path.toPath2D());
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} else {
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canvasCtx.stroke(path);
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}
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}
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objs[1].delete();
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}
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// see https://fiddle.skia.org/c/@discrete_path
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function drawStar(path) {
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let R = 115.2, C = 128.0;
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path.moveTo(C + R + 22, C);
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for (let i = 1; i < 8; i++) {
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let a = 2.6927937 * i;
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path.lineTo(C + R * Math.cos(a) + 22, C + R * Math.sin(a));
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}
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path.closePath();
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return path;
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}
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function PathEffectsExample(PathKit) {
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let effects = [
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// no-op
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(path) => path,
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// dash
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(path, counter) => path.dash(10, 3, counter/5),
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// trim (takes optional 3rd param for returning the trimmed part
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// or the complement)
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(path, counter) => path.trim((counter/100) % 1, 0.8, false),
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// simplify
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(path) => path.simplify(),
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// stroke
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(path, counter) => path.stroke({
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width: 10 * (Math.sin(counter/30) + 1),
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join: PathKit.StrokeJoin.BEVEL,
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cap: PathKit.StrokeCap.BUTT,
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miter_limit: 1,
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}),
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// "offset effect", that is, making a border around the shape.
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(path, counter) => {
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let orig = path.copy();
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path.stroke({
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width: 10 + (counter / 4) % 50,
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join: PathKit.StrokeJoin.ROUND,
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cap: PathKit.StrokeCap.SQUARE,
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})
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.op(orig, PathKit.PathOp.DIFFERENCE);
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orig.delete();
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},
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(path, counter) => {
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let simplified = path.simplify().copy();
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path.stroke({
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width: 2 + (counter / 2) % 100,
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join: PathKit.StrokeJoin.BEVEL,
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cap: PathKit.StrokeCap.BUTT,
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})
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.op(simplified, PathKit.PathOp.REVERSE_DIFFERENCE);
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simplified.delete();
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}
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];
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let names = ["(plain)", "Dash", "Trim", "Simplify", "Stroke", "Grow", "Shrink"];
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let counter = 0;
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function frame() {
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counter++;
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for (let i = 0; i < effects.length; i++) {
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let path = PathKit.NewPath();
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drawStar(path);
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// The transforms apply directly to the path.
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effects[i](path, counter);
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let ctx = document.getElementById(`canvas${i+5}`).getContext('2d');
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setCanvasSize(ctx, 300, 300);
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ctx.strokeStyle = '#3c597a';
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ctx.fillStyle = '#3c597a';
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if (i >=4 ) {
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ctx.fill(path.toPath2D(), path.getFillTypeString());
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} else {
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ctx.stroke(path.toPath2D());
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}
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ctx.font = '42px monospace';
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let x = 150-ctx.measureText(names[i]).width/2;
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ctx.strokeText(names[i], x, 290);
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path.delete();
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}
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window.requestAnimationFrame(frame);
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}
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window.requestAnimationFrame(frame);
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}
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function MatrixTransformExample(PathKit) {
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// Creates an animated star that twists and moves.
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let ctx = document.getElementById('canvasTransform').getContext('2d');
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setCanvasSize(ctx, 300, 300);
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ctx.strokeStyle = '#3c597a';
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let path = drawStar(PathKit.NewPath());
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// TODO(kjlubick): Perhaps expose some matrix helper functions to allow
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// clients to build their own matrices like this?
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// These matrices represent a 2 degree rotation and a 1% scale factor.
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let scaleUp = [1.0094, -0.0352, 3.1041,
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0.0352, 1.0094, -6.4885,
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0 , 0 , 1];
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let scaleDown = [ 0.9895, 0.0346, -2.8473,
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-0.0346, 0.9895, 6.5276,
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0 , 0 , 1];
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let i = 0;
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function frame(){
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i++;
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if (Math.round(i/100) % 2) {
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path.transform(scaleDown);
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} else {
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path.transform(scaleUp);
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}
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ctx.clearRect(0, 0, 300, 300);
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ctx.stroke(path.toPath2D());
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ctx.font = '42px monospace';
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let x = 150-ctx.measureText('Transform').width/2;
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ctx.strokeText('Transform', x, 290);
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window.requestAnimationFrame(frame);
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}
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window.requestAnimationFrame(frame);
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}
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function FilledSVGExample(PathKit) {
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let innerRect = PathKit.NewPath();
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innerRect.rect(80, 100, 40, 40);
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let outerRect = PathKit.NewPath();
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outerRect.rect(50, 10, 100, 100)
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.op(innerRect, PathKit.PathOp.XOR);
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let str = outerRect.toSVGString();
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let diffSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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diffSVG.setAttribute('stroke', 'red');
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diffSVG.setAttribute('fill', 'black');
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// force fill-rule to nonzero to demonstrate difference
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diffSVG.setAttribute('fill-rule', 'nonzero');
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diffSVG.setAttribute('d', str);
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document.getElementById('svg2').appendChild(diffSVG);
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let unionSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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unionSVG.setAttribute('stroke', 'red');
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unionSVG.setAttribute('fill', 'black');
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// ask what the path thinks fill-rule should be ('evenodd')
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// SVG and Canvas both use the same keys ('nonzero' and 'evenodd') and both
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// default to 'nonzero', so one call supports both.
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unionSVG.setAttribute('fill-rule', outerRect.getFillTypeString());
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unionSVG.setAttribute('d', str);
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document.getElementById('svg3').appendChild(unionSVG);
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outerRect.delete();
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innerRect.delete();
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}
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function CubicSolverExample(PathKit) {
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let ctx = document.getElementById('cubics').getContext('2d');
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setCanvasSize(ctx, 300, 300);
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// Draw lines between cp0 (0, 0) and cp1 and then cp2 and cp3 (1, 1)
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// scaled up to be on a 300x300 grid instead of unit square
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ctx.strokeStyle = 'black';
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ctx.beginPath();
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ctx.moveTo(0, 0);
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ctx.lineTo(0.1 * 300, 0.5*300);
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ctx.moveTo(0.5 * 300, 0.1*300);
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ctx.lineTo(300, 300);
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ctx.stroke();
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ctx.strokeStyle = 'green';
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ctx.beginPath();
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for (let x = 0; x < 300; x++) {
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// scale X into unit square
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let y = PathKit.cubicYFromX(0.1, 0.5, 0.5, 0.1, x/300);
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ctx.arc(x, y*300, 2, 0, 2*Math.PI);
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}
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ctx.stroke();
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}
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</script>
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