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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @addtogroup SurfaceTexture
* @{
*/
/**
* @file surface_texture.h
*/
#ifndef ANDROID_NATIVE_SURFACE_TEXTURE_H
#define ANDROID_NATIVE_SURFACE_TEXTURE_H
/******************************************************************
*
* IMPORTANT NOTICE:
*
* This file is part of Android's set of stable system headers
* exposed by the Android NDK (Native Development Kit).
*
* Third-party source AND binary code relies on the definitions
* here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
*
* - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
* - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
* - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
* - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
*/
#include <stdint.h>
#include <sys/cdefs.h>
#include <android/native_window.h>
__BEGIN_DECLS
struct ASurfaceTexture;
/**
* {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code
*
* {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using
* ASurfaceTexture_fromSurfaceTexture().
*/
typedef struct ASurfaceTexture ASurfaceTexture;
/**
* Release the reference to the native ASurfaceTexture acquired with
* ASurfaceTexture_fromSurfaceTexture().
* Failing to do so will result in leaked memory and graphic resources.
*
* Available since API level 28.
*
* \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
*/
void ASurfaceTexture_release(ASurfaceTexture* st) __INTRODUCED_IN(28);
/**
* Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture.
* This is equivalent to Java's: Surface sur = new Surface(surfaceTexture);
*
* Available since API level 28.
*
* \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
* @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed
* using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is
* returned if \p st is null or if it's not an instance of android.graphics.SurfaceTexture
*/
ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) __INTRODUCED_IN(28);
/**
* Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A
* new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
* that was current at the time of the last call to {@link ASurfaceTexture_detachFromGLContext}.
* This new texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
*
* This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
* contexts. Note, however, that the image contents are only accessible from one OpenGL ES
* context at a time.
*
* Available since API level 28.
*
* \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
* \param texName The name of the OpenGL ES texture that will be created. This texture name
* must be unusued in the OpenGL ES context that is current on the calling thread.
* \return 0 on success, negative posix error code otherwise (see <errno.h>)
*/
int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) __INTRODUCED_IN(28);
/**
* Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
* This call must be made with the OpenGL ES context current on the calling thread. The OpenGL
* ES texture object will be deleted as a result of this call. After calling this method all
* calls to {@link ASurfaceTexture_updateTexImage} will fail until a successful call to
* {@link ASurfaceTexture_attachToGLContext} is made.
*
* This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
* contexts. Note, however, that the image contents are only accessible from one OpenGL ES
* context at a time.
*
* Available since API level 28.
*
* \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
* \return 0 on success, negative posix error code otherwise (see <errno.h>)
*/
int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) __INTRODUCED_IN(28);
/**
* Update the texture image to the most recent frame from the image stream. This may only be
* called while the OpenGL ES context that owns the texture is current on the calling thread.
* It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
*
* Available since API level 28.
*
* \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
* \return 0 on success, negative posix error code otherwise (see <errno.h>)
*/
int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) __INTRODUCED_IN(28);
/**
* Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
* the most recent call to updateTexImage.
*
* This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
* and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
* that location from the texture. Sampling the texture outside of the range of this transform
* is undefined.
*
* The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
* the glLoadMatrixf or glUniformMatrix4fv functions.
*
* Available since API level 28.
*
* \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
* \param mtx the array into which the 4x4 matrix will be stored. The array must have exactly
* 16 elements.
*/
void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) __INTRODUCED_IN(28);
/**
* Retrieve the timestamp associated with the texture image set by the most recent call to
* updateTexImage.
*
* This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
* should be unaffected by time-of-day adjustments, and for a camera should be strictly
* monotonic but for a MediaPlayer may be reset when the position is set. The
* specific meaning and zero point of the timestamp depends on the source providing images to
* the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
* generally be compared across SurfaceTexture instances, or across multiple program
* invocations. It is mostly useful for determining time offsets between subsequent frames.
*
* For EGL/Vulkan producers, this timestamp is the desired present time set with the
* EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions
*
* Available since API level 28.
*
* \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
*/
int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) __INTRODUCED_IN(28);
__END_DECLS
#endif /* ANDROID_NATIVE_SURFACE_TEXTURE_H */
/** @} */