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59 lines
1.4 KiB
59 lines
1.4 KiB
7 months ago
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//
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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// OzoneWindow.h: Definition of the implementation of OSWindow for Ozone
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#ifndef UTIL_OZONE_WINDOW_H
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#define UTIL_OZONE_WINDOW_H
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#include <string>
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#include "util/OSWindow.h"
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class OzoneWindow : public OSWindow
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{
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public:
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OzoneWindow();
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~OzoneWindow() override;
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void disableErrorMessageDialog() override;
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void destroy() override;
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void resetNativeWindow() override;
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EGLNativeWindowType getNativeWindow() const override;
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EGLNativeDisplayType getNativeDisplay() const override;
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void messageLoop() override;
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void setMousePosition(int x, int y) override;
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bool setOrientation(int width, int height) override;
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bool setPosition(int x, int y) override;
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bool resize(int width, int height) override;
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void setVisible(bool isVisible) override;
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void signalTestEvent() override;
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private:
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bool initializeImpl(const std::string &name, int width, int height) override;
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struct Native
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{
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int32_t x;
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int32_t y;
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int32_t width;
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int32_t height;
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int32_t borderWidth;
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int32_t borderHeight;
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int32_t visible;
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int32_t depth;
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};
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Native mNative;
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static int sLastDepth;
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};
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#endif // UTIL_OZONE_WINDOW_H
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