You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
118 lines
4.3 KiB
118 lines
4.3 KiB
7 months ago
|
# ExoPlayer Opus extension #
|
||
|
|
||
|
The Opus extension provides `LibopusAudioRenderer`, which uses libopus (the Opus
|
||
|
decoding library) to decode Opus audio.
|
||
|
|
||
|
## License note ##
|
||
|
|
||
|
Please note that whilst the code in this repository is licensed under
|
||
|
[Apache 2.0][], using this extension also requires building and including one or
|
||
|
more external libraries as described below. These are licensed separately.
|
||
|
|
||
|
[Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE
|
||
|
|
||
|
## Build instructions (Linux, macOS) ##
|
||
|
|
||
|
To use this extension you need to clone the ExoPlayer repository and depend on
|
||
|
its modules locally. Instructions for doing this can be found in ExoPlayer's
|
||
|
[top level README][].
|
||
|
|
||
|
In addition, it's necessary to build the extension's native components as
|
||
|
follows:
|
||
|
|
||
|
* Set the following environment variables:
|
||
|
|
||
|
```
|
||
|
cd "<path to exoplayer checkout>"
|
||
|
EXOPLAYER_ROOT="$(pwd)"
|
||
|
OPUS_EXT_PATH="${EXOPLAYER_ROOT}/extensions/opus/src/main"
|
||
|
```
|
||
|
|
||
|
* Download the [Android NDK][] and set its location in an environment variable.
|
||
|
This build configuration has been tested on NDK r20.
|
||
|
|
||
|
```
|
||
|
NDK_PATH="<path to Android NDK>"
|
||
|
```
|
||
|
|
||
|
* Fetch libopus:
|
||
|
|
||
|
```
|
||
|
cd "${OPUS_EXT_PATH}/jni" && \
|
||
|
git clone https://git.xiph.org/opus.git libopus
|
||
|
```
|
||
|
|
||
|
* Run the script to convert arm assembly to NDK compatible format:
|
||
|
|
||
|
```
|
||
|
cd ${OPUS_EXT_PATH}/jni && ./convert_android_asm.sh
|
||
|
```
|
||
|
|
||
|
* Build the JNI native libraries from the command line:
|
||
|
|
||
|
```
|
||
|
cd "${OPUS_EXT_PATH}"/jni && \
|
||
|
${NDK_PATH}/ndk-build APP_ABI=all -j4
|
||
|
```
|
||
|
|
||
|
[top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md
|
||
|
[Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html
|
||
|
|
||
|
## Build instructions (Windows) ##
|
||
|
|
||
|
We do not provide support for building this extension on Windows, however it
|
||
|
should be possible to follow the Linux instructions in [Windows PowerShell][].
|
||
|
|
||
|
[Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell
|
||
|
|
||
|
## Notes ##
|
||
|
|
||
|
* Every time there is a change to the libopus checkout:
|
||
|
* Arm assembly should be converted by running `convert_android_asm.sh`
|
||
|
* Clean and re-build the project.
|
||
|
* If you want to use your own version of libopus, place it in
|
||
|
`${OPUS_EXT_PATH}/jni/libopus`.
|
||
|
|
||
|
## Using the extension ##
|
||
|
|
||
|
Once you've followed the instructions above to check out, build and depend on
|
||
|
the extension, the next step is to tell ExoPlayer to use `LibopusAudioRenderer`.
|
||
|
How you do this depends on which player API you're using:
|
||
|
|
||
|
* If you're passing a `DefaultRenderersFactory` to `SimpleExoPlayer.Builder`,
|
||
|
you can enable using the extension by setting the `extensionRendererMode`
|
||
|
parameter of the `DefaultRenderersFactory` constructor to
|
||
|
`EXTENSION_RENDERER_MODE_ON`. This will use `LibopusAudioRenderer` for
|
||
|
playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass
|
||
|
`EXTENSION_RENDERER_MODE_PREFER` to give `LibopusAudioRenderer` priority over
|
||
|
`MediaCodecAudioRenderer`.
|
||
|
* If you've subclassed `DefaultRenderersFactory`, add a `LibopusAudioRenderer`
|
||
|
to the output list in `buildAudioRenderers`. ExoPlayer will use the first
|
||
|
`Renderer` in the list that supports the input media format.
|
||
|
* If you've implemented your own `RenderersFactory`, return a
|
||
|
`LibopusAudioRenderer` instance from `createRenderers`. ExoPlayer will use the
|
||
|
first `Renderer` in the returned array that supports the input media format.
|
||
|
* If you're using `ExoPlayer.Builder`, pass a `LibopusAudioRenderer` in the
|
||
|
array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that
|
||
|
supports the input media format.
|
||
|
|
||
|
Note: These instructions assume you're using `DefaultTrackSelector`. If you have
|
||
|
a custom track selector the choice of `Renderer` is up to your implementation,
|
||
|
so you need to make sure you are passing an `LibopusAudioRenderer` to the
|
||
|
player, then implement your own logic to use the renderer for a given track.
|
||
|
|
||
|
## Using the extension in the demo application ##
|
||
|
|
||
|
To try out playback using the extension in the [demo application][], see
|
||
|
[enabling extension decoders][].
|
||
|
|
||
|
[demo application]: https://exoplayer.dev/demo-application.html
|
||
|
[enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders
|
||
|
|
||
|
## Links ##
|
||
|
|
||
|
* [Javadoc][]: Classes matching `com.google.android.exoplayer2.ext.opus.*`
|
||
|
belong to this module.
|
||
|
|
||
|
[Javadoc]: https://exoplayer.dev/doc/reference/index.html
|