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92 lines
1.1 KiB
92 lines
1.1 KiB
4 months ago
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struct base
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{
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enum mode : short { in, out, top, bottom };
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enum state { pass, fail, unknown };
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typedef long int_type;
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};
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struct A : public base
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{
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int_type _M_i;
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int_type _M_n;
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mode _M_type;
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};
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struct C1 : public base
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{
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mode _M_type;
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};
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struct C2 : virtual public base
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{
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mode _M_type;
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};
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struct C3 : public base
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{
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mode _M_type;
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virtual ~C3() { };
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};
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struct C4 : public base
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{
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mode _M_type;
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virtual void foo() = 0;
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};
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struct D1 : public A
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{
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int_type _M_index;
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int_type* _M_array;
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bool _M_ok;
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};
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struct D2 : public C1
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{
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state _M_state;
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int_type _M_index;
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int_type* _M_array;
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bool _M_ok;
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};
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struct D3 : public C1
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{
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int_type _M_index;
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int_type* _M_array;
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};
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struct D2v : virtual public C2
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{
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state _M_state;
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int_type _M_index;
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int_type* _M_array;
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bool _M_ok;
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};
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struct D3v : virtual public C3
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{
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int_type _M_index;
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int_type* _M_array;
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};
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struct D4v : public C4
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{
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int_type _M_index;
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int_type* _M_array;
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void foo() { }
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};
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int main()
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{
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D1 obj1;
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D2 obj2;
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D3 obj3;
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D2v obj2v;
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D3v obj3v;
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D4v obj4v;
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return 0;
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}
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