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129 lines
3.6 KiB
129 lines
3.6 KiB
4 months ago
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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GFX_GEOMETRY_POINT3_F_H_
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#define UI_GFX_GEOMETRY_POINT3_F_H_
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#include <iosfwd>
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#include <string>
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#include "ui/gfx/geometry/point_f.h"
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#include "ui/gfx/geometry/vector3d_f.h"
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#include "ui/gfx/gfx_export.h"
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namespace gfx {
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// A point has an x, y and z coordinate.
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class GFX_EXPORT Point3F {
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public:
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constexpr Point3F() : x_(0), y_(0), z_(0) {}
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constexpr Point3F(float x, float y, float z) : x_(x), y_(y), z_(z) {}
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constexpr explicit Point3F(const PointF& point)
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: x_(point.x()), y_(point.y()), z_(0) {}
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void Scale(float scale) {
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Scale(scale, scale, scale);
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}
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void Scale(float x_scale, float y_scale, float z_scale) {
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SetPoint(x() * x_scale, y() * y_scale, z() * z_scale);
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}
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constexpr float x() const { return x_; }
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constexpr float y() const { return y_; }
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constexpr float z() const { return z_; }
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void set_x(float x) { x_ = x; }
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void set_y(float y) { y_ = y; }
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void set_z(float z) { z_ = z; }
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void SetPoint(float x, float y, float z) {
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x_ = x;
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y_ = y;
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z_ = z;
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}
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// Offset the point by the given vector.
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void operator+=(const Vector3dF& v) {
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x_ += v.x();
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y_ += v.y();
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z_ += v.z();
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}
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// Offset the point by the given vector's inverse.
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void operator-=(const Vector3dF& v) {
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x_ -= v.x();
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y_ -= v.y();
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z_ -= v.z();
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}
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// Returns the squared euclidean distance between two points.
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float SquaredDistanceTo(const Point3F& other) const {
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float dx = x_ - other.x_;
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float dy = y_ - other.y_;
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float dz = z_ - other.z_;
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return dx * dx + dy * dy + dz * dz;
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}
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PointF AsPointF() const { return PointF(x_, y_); }
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// Returns a string representation of 3d point.
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std::string ToString() const;
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private:
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float x_;
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float y_;
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float z_;
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// copy/assign are allowed.
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};
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inline bool operator==(const Point3F& lhs, const Point3F& rhs) {
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return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z();
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}
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inline bool operator!=(const Point3F& lhs, const Point3F& rhs) {
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return !(lhs == rhs);
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}
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// Add a vector to a point, producing a new point offset by the vector.
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GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs);
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// Subtract a vector from a point, producing a new point offset by the vector's
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// inverse.
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GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs);
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// Subtract one point from another, producing a vector that represents the
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// distances between the two points along each axis.
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GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs);
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inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) {
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return Point3F(offset.x(), offset.y(), offset.z());
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}
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inline Point3F ScalePoint(const Point3F& p,
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float x_scale,
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float y_scale,
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float z_scale) {
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return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale);
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}
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inline Point3F ScalePoint(const Point3F& p, const Vector3dF& v) {
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return Point3F(p.x() * v.x(), p.y() * v.y(), p.z() * v.z());
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}
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inline Point3F ScalePoint(const Point3F& p, float scale) {
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return ScalePoint(p, scale, scale, scale);
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}
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// This is declared here for use in gtest-based unit tests but is defined in
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// the //ui/gfx:test_support target. Depend on that to use this in your unit
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// test. This should not be used in production code - call ToString() instead.
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void PrintTo(const Point3F& point, ::std::ostream* os);
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} // namespace gfx
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#endif // UI_GFX_GEOMETRY_POINT3_F_H_
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