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119 lines
3.6 KiB
119 lines
3.6 KiB
4 months ago
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Defines a simple float vector class. This class is used to indicate a
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// distance in two dimensions between two points. Subtracting two points should
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// produce a vector, and adding a vector to a point produces the point at the
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// vector's distance from the original point.
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#ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_
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#define UI_GFX_GEOMETRY_VECTOR2D_F_H_
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#include <iosfwd>
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#include <string>
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#include "ui/gfx/gfx_export.h"
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namespace gfx {
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class GFX_EXPORT Vector2dF {
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public:
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constexpr Vector2dF() : x_(0), y_(0) {}
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constexpr Vector2dF(float x, float y) : x_(x), y_(y) {}
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constexpr float x() const { return x_; }
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void set_x(float x) { x_ = x; }
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constexpr float y() const { return y_; }
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void set_y(float y) { y_ = y; }
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// True if both components of the vector are 0.
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bool IsZero() const;
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// Add the components of the |other| vector to the current vector.
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void Add(const Vector2dF& other);
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// Subtract the components of the |other| vector from the current vector.
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void Subtract(const Vector2dF& other);
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void operator+=(const Vector2dF& other) { Add(other); }
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void operator-=(const Vector2dF& other) { Subtract(other); }
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void SetToMin(const Vector2dF& other) {
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x_ = x_ <= other.x_ ? x_ : other.x_;
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y_ = y_ <= other.y_ ? y_ : other.y_;
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}
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void SetToMax(const Vector2dF& other) {
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x_ = x_ >= other.x_ ? x_ : other.x_;
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y_ = y_ >= other.y_ ? y_ : other.y_;
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}
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// Gives the square of the diagonal length of the vector.
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double LengthSquared() const;
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// Gives the diagonal length of the vector.
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float Length() const;
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// Scale the x and y components of the vector by |scale|.
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void Scale(float scale) { Scale(scale, scale); }
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// Scale the x and y components of the vector by |x_scale| and |y_scale|
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// respectively.
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void Scale(float x_scale, float y_scale);
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std::string ToString() const;
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private:
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float x_;
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float y_;
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};
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inline constexpr bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
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return lhs.x() == rhs.x() && lhs.y() == rhs.y();
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}
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inline constexpr bool operator!=(const Vector2dF& lhs, const Vector2dF& rhs) {
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return !(lhs == rhs);
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}
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inline constexpr Vector2dF operator-(const Vector2dF& v) {
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return Vector2dF(-v.x(), -v.y());
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}
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inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
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Vector2dF result = lhs;
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result.Add(rhs);
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return result;
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}
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inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
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Vector2dF result = lhs;
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result.Add(-rhs);
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return result;
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}
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// Return the cross product of two vectors.
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GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
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// Return the dot product of two vectors.
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GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
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// Return a vector that is |v| scaled by the given scale factors along each
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// axis.
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GFX_EXPORT Vector2dF ScaleVector2d(const Vector2dF& v,
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float x_scale,
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float y_scale);
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// Return a vector that is |v| scaled by the given scale factor.
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inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
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return ScaleVector2d(v, scale, scale);
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}
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// This is declared here for use in gtest-based unit tests but is defined in
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// the //ui/gfx:test_support target. Depend on that to use this in your unit
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// test. This should not be used in production code - call ToString() instead.
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void PrintTo(const Vector2dF& vector, ::std::ostream* os);
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} // namespace gfx
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#endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_
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