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55 lines
2.7 KiB
55 lines
2.7 KiB
4 months ago
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/* These routines may be quite inefficient, but it's used only to emulate old
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* standards. */
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#ifndef EMULATE_JISX0213_2000_ENCODE_INVALID
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# define EMULATE_JISX0213_2000_ENCODE_INVALID 1
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#endif
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#define EMULATE_JISX0213_2000_ENCODE_BMP(assi, c) \
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if (config == (void *)2000 && ( \
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(c) == 0x9B1C || (c) == 0x4FF1 || \
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(c) == 0x525D || (c) == 0x541E || \
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(c) == 0x5653 || (c) == 0x59F8 || \
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(c) == 0x5C5B || (c) == 0x5E77 || \
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(c) == 0x7626 || (c) == 0x7E6B)) { \
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return EMULATE_JISX0213_2000_ENCODE_INVALID; \
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} \
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else if (config == (void *)2000 && (c) == 0x9B1D) { \
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(assi) = 0x8000 | 0x7d3b; \
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}
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#define EMULATE_JISX0213_2000_ENCODE_EMP(assi, c) \
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if (config == (void *)2000 && (c) == 0x20B9F) { \
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return EMULATE_JISX0213_2000_ENCODE_INVALID; \
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}
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#ifndef EMULATE_JISX0213_2000_DECODE_INVALID
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# define EMULATE_JISX0213_2000_DECODE_INVALID 2
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#endif
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#define EMULATE_JISX0213_2000_DECODE_PLANE1(assi, c1, c2) \
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if (config == (void *)2000 && \
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(((c1) == 0x2E && (c2) == 0x21) || \
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((c1) == 0x2F && (c2) == 0x7E) || \
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((c1) == 0x4F && (c2) == 0x54) || \
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((c1) == 0x4F && (c2) == 0x7E) || \
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((c1) == 0x74 && (c2) == 0x27) || \
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((c1) == 0x7E && (c2) == 0x7A) || \
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((c1) == 0x7E && (c2) == 0x7B) || \
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((c1) == 0x7E && (c2) == 0x7C) || \
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((c1) == 0x7E && (c2) == 0x7D) || \
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((c1) == 0x7E && (c2) == 0x7E))) { \
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return EMULATE_JISX0213_2000_DECODE_INVALID; \
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}
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#define EMULATE_JISX0213_2000_DECODE_PLANE2(writer, c1, c2) \
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if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \
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OUTCHAR(0x9B1D); \
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}
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#define EMULATE_JISX0213_2000_DECODE_PLANE2_CHAR(assi, c1, c2) \
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if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) { \
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(assi) = 0x9B1D; \
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}
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