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51 lines
1.7 KiB
51 lines
1.7 KiB
7 months ago
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/*
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* Copyright (C) 20014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GraphicsJNI.h"
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#include <hwui/Paint.h>
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#include <utils/RefBase.h>
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#include <CanvasProperty.h>
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namespace android {
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using namespace uirenderer;
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static jlong createFloat(JNIEnv* env, jobject clazz, jfloat initialValue) {
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return reinterpret_cast<jlong>(new CanvasPropertyPrimitive(initialValue));
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}
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static jlong createPaint(JNIEnv* env, jobject clazz, jlong paintPtr) {
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const Paint* paint = reinterpret_cast<const Paint*>(paintPtr);
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return reinterpret_cast<jlong>(new CanvasPropertyPaint(*paint));
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}
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// ----------------------------------------------------------------------------
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// JNI Glue
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// ----------------------------------------------------------------------------
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static const JNINativeMethod gMethods[] = {
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{ "nCreateFloat", "(F)J", (void*) createFloat },
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{ "nCreatePaint", "(J)J", (void*) createPaint },
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};
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int register_android_graphics_CanvasProperty(JNIEnv* env) {
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return RegisterMethodsOrDie(env, "android/graphics/CanvasProperty", gMethods,
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NELEM(gMethods));
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}
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}; // namespace android
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