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41 lines
1.3 KiB
41 lines
1.3 KiB
7 months ago
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "BlurShader.h"
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#include "SkImageFilters.h"
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#include "SkRefCnt.h"
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#include "utils/Blur.h"
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namespace android::uirenderer {
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BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
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const SkMatrix* matrix)
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: Shader(matrix)
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, skImageFilter(
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SkImageFilters::Blur(
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Blur::convertRadiusToSigma(radiusX),
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Blur::convertRadiusToSigma(radiusY),
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edgeTreatment,
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inputShader ? inputShader->asSkImageFilter() : nullptr,
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nullptr)
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) { }
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sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
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return skImageFilter;
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}
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BlurShader::~BlurShader() {}
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} // namespace android::uirenderer
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