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55 lines
2.1 KiB
55 lines
2.1 KiB
7 months ago
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "DeferredLayerUpdater.h"
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#include "Properties.h"
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#include "tests/common/TestUtils.h"
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#include <SkBitmap.h>
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#include <SkImage.h>
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#include <gtest/gtest.h>
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using namespace android;
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using namespace android::uirenderer;
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RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
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sp<DeferredLayerUpdater> layerUpdater = TestUtils::createTextureLayerUpdater(renderThread);
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layerUpdater->setSize(100, 100);
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layerUpdater->setBlend(true);
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// updates are deferred so the backing layer should still be in its default state
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EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
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EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
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EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
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EXPECT_FALSE(layerUpdater->backingLayer()->isBlend());
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EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
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// push the deferred updates to the layer
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SkMatrix scaledMatrix = SkMatrix::Scale(0.5, 0.5);
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SkBitmap bitmap;
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bitmap.allocN32Pixels(16, 16);
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sk_sp<SkImage> layerImage = SkImage::MakeFromBitmap(bitmap);
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layerUpdater->updateLayer(true, scaledMatrix, layerImage);
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// the backing layer should now have all the properties applied.
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EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
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EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
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EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
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EXPECT_TRUE(layerUpdater->backingLayer()->isBlend());
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EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform());
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}
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