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84 lines
2.9 KiB
84 lines
2.9 KiB
4 months ago
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/*
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* Copyright (c) 2019-2020, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of The Linux Foundation nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __GL_COMMON_H__
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#define __GL_COMMON_H__
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#include <sync/sync.h>
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#include <utils/debug.h>
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#include <vector>
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#include <string>
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#include "glengine.h"
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#include "EGLImageWrapper.h"
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namespace sdm {
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struct GLRect {
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float left = 0.0f;
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float top = 0.0f;
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float right = 0.0f;
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float bottom = 0.0f;
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};
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struct GLContext {
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EGLDisplay egl_display = EGL_NO_DISPLAY;
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EGLContext egl_context = EGL_NO_CONTEXT;
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EGLSurface egl_surface = EGL_NO_SURFACE;
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uint32_t program_id = 0;
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};
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class GLCommon {
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public:
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virtual GLuint LoadProgram(int vertex_entries, const char **vertex, int fragment_entries,
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const char **fragment);
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virtual void DumpShaderLog(int shader);
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virtual void MakeCurrent(const GLContext *ctx);
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virtual void SetProgram(uint32_t id);
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virtual void SetDestinationBuffer(const private_handle_t *dst_hnd);
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virtual void SetSourceBuffer(const private_handle_t *src_hnd);
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virtual void DestroyContext(GLContext *ctx);
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virtual void DeleteProgram(uint32_t id);
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virtual int WaitOnInputFence(const std::vector<shared_ptr<Fence>> &in_fences);
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virtual int CreateOutputFence(shared_ptr<Fence> *out_fence);
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virtual void ClearCache();
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virtual void SetRealTimePriority();
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virtual void SetViewport(const GLRect &dst_rect);
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protected:
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virtual ~GLCommon() { }
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private:
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EGLImageWrapper image_wrapper_;
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};
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} // namespace sdm
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#endif // __GL_COMMON_H__
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