You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

84 lines
2.9 KiB

/*
* Copyright (c) 2019-2020, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of The Linux Foundation nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __GL_COMMON_H__
#define __GL_COMMON_H__
#include <sync/sync.h>
#include <utils/debug.h>
#include <vector>
#include <string>
#include "glengine.h"
#include "EGLImageWrapper.h"
namespace sdm {
struct GLRect {
float left = 0.0f;
float top = 0.0f;
float right = 0.0f;
float bottom = 0.0f;
};
struct GLContext {
EGLDisplay egl_display = EGL_NO_DISPLAY;
EGLContext egl_context = EGL_NO_CONTEXT;
EGLSurface egl_surface = EGL_NO_SURFACE;
uint32_t program_id = 0;
};
class GLCommon {
public:
virtual GLuint LoadProgram(int vertex_entries, const char **vertex, int fragment_entries,
const char **fragment);
virtual void DumpShaderLog(int shader);
virtual void MakeCurrent(const GLContext *ctx);
virtual void SetProgram(uint32_t id);
virtual void SetDestinationBuffer(const private_handle_t *dst_hnd);
virtual void SetSourceBuffer(const private_handle_t *src_hnd);
virtual void DestroyContext(GLContext *ctx);
virtual void DeleteProgram(uint32_t id);
virtual int WaitOnInputFence(const std::vector<shared_ptr<Fence>> &in_fences);
virtual int CreateOutputFence(shared_ptr<Fence> *out_fence);
virtual void ClearCache();
virtual void SetRealTimePriority();
virtual void SetViewport(const GLRect &dst_rect);
protected:
virtual ~GLCommon() { }
private:
EGLImageWrapper image_wrapper_;
};
} // namespace sdm
#endif // __GL_COMMON_H__