// Auto-generated with: android/scripts/gen-entries.py --mode=funcargs android/android-emugl/host/libs/libOpenGLESDispatch/gles2_extensions.entries --output=android/android-emugl/host/include/OpenGLESDispatch/gles2_extensions_functions.h // DO NOT EDIT THIS FILE #ifndef GLES2_EXTENSIONS_FUNCTIONS_H #define GLES2_EXTENSIONS_FUNCTIONS_H #define LIST_GLES2_EXTENSIONS_FUNCTIONS(X) \ X(void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision)) \ X(void, glReleaseShaderCompiler, (), ()) \ X(void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length), (n, shaders, binaryformat, binary, length)) \ X(void, glVertexAttribPointerWithDataSize, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize), (indx, size, type, normalized, stride, ptr, dataSize)) \ X(void, glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target, attachment, textarget, texture, level, zoffset)) \ X(void, glTestHostDriverPerformance, (GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us), (count, duration_us, duration_cpu_us)) \ X(void, glBindVertexArrayOES, (GLuint array), (array)) \ X(void, glDeleteVertexArraysOES, (GLsizei n, const GLuint * arrays), (n, arrays)) \ X(void, glGenVertexArraysOES, (GLsizei n, GLuint * arrays), (n, arrays)) \ X(GLboolean, glIsVertexArrayOES, (GLuint array), (array)) \ #endif // GLES2_EXTENSIONS_FUNCTIONS_H